handles enemy respawning properly
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19
main/main.gd
19
main/main.gd
@ -23,12 +23,19 @@ func spawn_enemies():
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var e = enemy.instantiate()
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var pos = Vector2(x * (16 + 8) + 24, 16 * 4 + y * 16)
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add_child(e)
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e.start(pos)
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e.died.connect(_on_enemy_died)
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e.call_deferred("start", pos)
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e.connect("died", Callable(self, "_on_enemy_died"))
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e.add_to_group("enemies")
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enemies_count = 27
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func _on_enemy_died(value):
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score += value
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$CanvasLayer/UI.update_score(score)
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enemies_count -= 1
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if enemies_count == 0:
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call_deferred("spawn_enemies")
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func _on_start_pressed():
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start_button.hide()
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@ -41,11 +48,3 @@ func _on_player_died():
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game_over.hide()
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start_button.show()
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func _on_child_entered_tree(node):
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if node.is_in_group("enemies"):
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enemies_count += 1
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func _on_child_exiting_tree(node):
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if node.is_in_group("enemies"):
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enemies_count -= 1
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