extends Node var enemy: PackedScene = preload("res://enemy/enemy.tscn") var score: int = 0; func spawn_enemies(): for x in range(9): for y in range(3): var e = enemy.instantiate() var pos = Vector2(x * (16 + 8) + 24, 16 * 4 + y * 16) add_child(e) e.start(pos) e.died.connect(_on_enemy_died) func _on_enemy_died(value): score += value