space-ace/addons/copilot/large_icon.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bl1rtf743e4l3"]
[sub_resource type="Shader" id="9"]
code = "shader_type canvas_item;
uniform vec4 circle_color : source_color = vec4(0.0, 1.0, 1.0, 1.0);
uniform float circle_speed : hint_range(0.0, 10.0) = 1.0;
uniform float circle_width : hint_range(0.0, 1.0) = 0.1;
uniform float circle_count : hint_range(1.0, 20.0) = 6.0;
uniform float circle_size : hint_range(0.1, 2.0) = 0.5;
// Glow settings
uniform float glow_strength : hint_range(0.0, 1.0) = 0.5;
uniform float glow_radius : hint_range(0.0, 1.0) = 0.2;
void fragment() {
vec2 uv = UV * 3.0 - vec2(1.5, 1.5);
float len = length(uv);
float circle = 0.0;
for (float i = 0.0; i < circle_count; i++) {
float t = i / circle_count;
float time_offset = t * 6.28318; // 2 * PI
float radius = (1.0 - t * circle_size) * (1.0 + sin(TIME * circle_speed + time_offset) * 0.1);
float circle_strength = smoothstep(radius - circle_width, radius, len) - smoothstep(radius, radius + circle_width, len);
circle = max(circle, circle_strength);
}
// Glow effect
float glow = smoothstep(circle_width, circle_width + glow_radius, circle);
circle += glow_strength * glow;
vec4 col = vec4(circle_color.rgb * circle, circle_color.a * circle);
COLOR = col;
}"
[resource]
shader = SubResource("9")
shader_parameter/circle_color = Color(0.533, 0.60475, 0.82, 1)
shader_parameter/circle_speed = 2.881
shader_parameter/circle_width = 0.05
shader_parameter/circle_count = 4.0
shader_parameter/circle_size = 0.8
shader_parameter/glow_strength = 0.4
shader_parameter/glow_radius = 0.0