space-ace/enemy/enemy.gd

57 lines
1.3 KiB
GDScript

extends Area2D
signal died
var start_pos: Vector2 = Vector2.ZERO
var speed: float = 0
var is_exploded = false
var bullet_scene: PackedScene = preload("res://enemy_bullet/enemy_bullet.tscn")
@onready var screensize: Vector2 = get_viewport_rect().size
func start(pos):
speed = 0
position = Vector2(pos.x, -pos.y)
start_pos = pos
is_exploded = false
await get_tree().create_timer(randf_range(0.25, 0.55)).timeout
var tween = create_tween().set_trans(Tween.TRANS_BACK)
tween.tween_property(self, "position:y", start_pos.y, 1.4)
await tween.finished
$MoveTimer.wait_time = randf_range(5, 20)
$MoveTimer.start()
$ShootTimer.wait_time = randf_range(4, 20)
$ShootTimer.start()
func explode():
if is_exploded:
return
is_exploded = true
speed = 0
$AnimationPlayer.play("explode")
set_deferred("monitoring", false)
died.emit(5)
await $AnimationPlayer.animation_finished
queue_free()
func _process(delta):
position.y += speed * delta
if position.y > screensize.y + 32:
start(start_pos)
func _on_move_timer_timeout():
speed = randf_range(75, 100)
func _on_shoot_timer_timeout():
var b = bullet_scene.instantiate()
get_tree().root.add_child(b)
b.start(position)
$ShootTimer.wait_time = randf_range(4, 20)
$ShootTimer.start()
func _on_enemy_ready(pos):
start(pos)