space-ace/enemy_bullet/enemy_bullet.gd

20 lines
320 B
GDScript

extends Area2D
@export var speed = 150
func start(pos):
position = pos
func _process(delta):
position.y += speed * delta
func _on_visible_on_screen_notifier_2d_screen_exited():
queue_free() # Replace with function body.
func _on_area_entered(area):
if area.name == "Player":
queue_free()
area.shield -= 1