space-ace/bullet/bullet.gd

20 lines
325 B
GDScript

extends Area2D
@export var speed = -250
func start(pos):
position = pos
func _process(delta):
position.y += speed * delta
func _on_area_entered(area):
if area.is_in_group("enemies"):
area.explode()
queue_free()
func _on_visible_on_screen_notifier_2d_screen_exited():
queue_free() # Replace with function body.