space-ace/enemy/enemy.tscn

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[gd_scene load_steps=9 format=3 uid="uid://u30xbqx1txm"]
[ext_resource type="Script" path="res://enemy/enemy.gd" id="1_1a4e0"]
[ext_resource type="Texture2D" uid="uid://dxs8nh8w0hl4r" path="res://assets/Enemies/Bon_Bon (16 x 16).png" id="1_cy4xy"]
[ext_resource type="Texture2D" uid="uid://c34rv3eisv5gk" path="res://assets/Effects/Explosion (16 x 16).png" id="1_mobcm"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bvs7u"]
size = Vector2(2.8, 1.6)
[sub_resource type="Animation" id="Animation_bwcbs"]
resource_name = "bounce"
loop_mode = 1
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ship:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.35),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1,
"values": [2, 1, 0, 3, 0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("ship:texture")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("1_cy4xy")]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("ship:hframes")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [4]
}
[sub_resource type="Animation" id="Animation_n8avp"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ship:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("ship:texture")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("1_cy4xy")]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("ship:hframes")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [4]
}
[sub_resource type="Animation" id="Animation_mxmxa"]
resource_name = "explode"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ship:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("1_mobcm")]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("ship:hframes")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [6]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("ship:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3, 4, 5]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_tma75"]
_data = {
"RESET": SubResource("Animation_n8avp"),
"bounce": SubResource("Animation_bwcbs"),
"explode": SubResource("Animation_mxmxa")
}
[node name="enemy" type="Area2D" groups=["enemies"]]
script = ExtResource("1_1a4e0")
[node name="ship" type="Sprite2D" parent="."]
texture = ExtResource("1_cy4xy")
hframes = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -7.15256e-07)
scale = Vector2(5, 5.03082)
shape = SubResource("RectangleShape2D_bvs7u")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_tma75")
}
autoplay = "bounce"
[node name="MoveTimer" type="Timer" parent="."]
one_shot = true
[node name="ShootTimer" type="Timer" parent="."]
one_shot = true
[connection signal="timeout" from="MoveTimer" to="." method="_on_move_timer_timeout"]
[connection signal="timeout" from="ShootTimer" to="." method="_on_shoot_timer_timeout"]