feat(editor): a tap opens a device's menu in the simulation; undo and redo drawn
In the simulation a tap on a device chooses it and opens its menu where the finger was; the three-dot button is gone there, the long press stays. The context menu moves in from the surface's edge instead of being cut off. Undo and redo show drawn arrows: the characters took whatever font the device had and looked squashed on an iPad (the buttons measured 44 x 44 at every width; the size was not the cause). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -9,6 +9,9 @@
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// tool a drag from one device to another plugs a cable, and so do two
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// taps, one on each (Java's way).
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// - On a cable: a tap selects it, a long press opens its menu.
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// - In the simulation a tap on a device chooses it and opens its menu at
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// once (Java's click opens a desktop or a table; its menu holds both), and
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// nothing moves; there is no three-dot button.
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// - In the documentation mode the documentation items lie over the network
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// and take the pointer (Java's documentation panel moves to the top): a
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// tap gives one the focus, a drag on a rectangle (on a text: on the band
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@@ -84,10 +87,10 @@ export interface CanvasProps {
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/** A cable drawn active, as Java draws the cable of the card whose tab is open (Kabel.setAktiv). */
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readonly highlightedLink?: string | null;
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/**
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* The simulation: a tap on a device only chooses it, so that its
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* three-dot button shows as in the design (Java's click opens a desktop or
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* a table; here the menu does); a long press opens its menu; nothing
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* moves, as in Java's simulation mode. The documentation mode: see above.
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* The simulation: a tap on a device chooses it and opens its menu (Java's
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* click opens a desktop or a table; here the menu holds them), as a long
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* press does; nothing moves, as in Java's simulation mode. The
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* documentation mode: see above.
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*/
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readonly mode?: 'design' | 'simulation' | 'documentation';
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/**
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@@ -104,8 +107,6 @@ export interface CanvasProps {
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readonly renderDocText?: (item: DocumentationView, frame: ScreenFrame) => React.ReactNode;
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/** The cables that carry a frame now, drawn as Java draws them then (JCablePanel.farbeBlinken). */
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readonly activeLinks?: ReadonlySet<string>;
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/** In the simulation: whether the chosen device has a menu at all (a switch has none) — only then its three-dot button. */
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readonly hasMenu?: (target: Selection) => boolean;
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}
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const NO_LINKS: ReadonlySet<string> = new Set();
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@@ -287,7 +288,6 @@ export const Canvas = forwardRef<CanvasHandle, CanvasProps>(function Canvas(
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locked = false,
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chosenBy = NO_CHOICES,
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activeLinks = NO_LINKS,
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hasMenu,
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onDocFrame,
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renderDocText,
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},
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@@ -598,7 +598,10 @@ export const Canvas = forwardRef<CanvasHandle, CanvasProps>(function Canvas(
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}
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if (now.longPressed) return;
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if (simulating) {
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if (!now.moved) onSelect?.({ kind: 'device', id: now.id });
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if (now.moved) return;
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const target = { kind: 'device', id: now.id } as const;
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onSelect?.(target);
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onMenu?.(target, now.start);
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return;
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}
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if (locked) {
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@@ -793,7 +796,7 @@ export const Canvas = forwardRef<CanvasHandle, CanvasProps>(function Canvas(
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)}
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</div>
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)}
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{menuButton === null || selection === null || (simulating ? hasMenu?.(selection) !== true : locked) ? null : (
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{menuButton === null || selection === null || simulating || locked ? null : (
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<button
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type="button"
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className="device-menu-button"
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