feat: F5.3a the simulation rooms on server F

One room per project for everyone in it, held by a few worker_threads,
each room with a replica of the document that Hocuspocus' direct
connection keeps open: changes go in, what the room writes comes back.
/sim?project=... signs in as /sync does and says refusals and partings
as the socket's closing; only a write grant changes the room. The state
names who started the simulation. After the last person the room stays
60 s, then stops, writes back and ends. Freezing stops a running
simulation and refuses to start one, deleting ends the room without
writing back, revoking lets the person go from the room too; a failed
thread ends its rooms, stopping the service stops them all.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-04 14:29:11 +00:00
co-authored by Claude Opus 5.5
parent 5ded84cb33
commit 8cfc518f0c
17 changed files with 1033 additions and 43 deletions
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// The simulation rooms on F (plan §6): one room for a project, shared by
// everyone in it, held by one of a few threads (worker_threads; the one
// with the fewest rooms takes a new one). A room keeps its project's
// document open on F (a direct connection: what the simulation leaves goes
// into the document even when no one has it open) and gets every change of
// it; what the room writes comes back as the room's own change.
//
// Who may do what: everyone in the project watches; only with a write grant
// does one start, stop, set the speed, hold "Pakete verwerfen", clear the
// capture or act in a window (WRITING_KINDS; else `readOnly`). A frozen
// project's simulation does not start (`frozen`); freezing stops a running
// one, what it left written back first.
//
// When the last person leaves, the room stays LINGER_MILLISECONDS (a tab
// changed, a tablet locked, a short drop of the network: plan §6.2), then
// stops — what the simulation left written back — and ends. A thread that
// fails ends its rooms: their people are let go (SIM_ROOM_FAILED_CODE) and
// find a new room, in design mode, when they come back.
import { availableParallelism } from 'node:os';
import { Worker } from 'node:worker_threads';
import type { DirectConnection, Hocuspocus } from '@hocuspocus/server';
import * as Y from 'yjs';
import { SIM_CLOSED_CODE, SIM_ROOM_FAILED_CODE, WRITING_KINDS, type ClientMessageKind, type HostMessage, type SyncClosing } from '@mdg-filius/protocol';
import type WebSocket from 'ws';
import { errorText, type Log } from './log.js';
import type { FromRoomThread, ToRoomThread } from './simChannel.js';
export const LINGER_MILLISECONDS = 60_000;
/** Who is in a room. */
export interface SimPerson {
readonly user: string;
readonly login: string;
readonly name: string;
/** A write grant: may change the room. */
readonly write: boolean;
}
export interface SimRoomsOptions {
readonly hocuspocus: Hocuspocus;
readonly log: Log;
/** The bundled room thread (dist/simWorker.mjs). */
readonly workerUrl: URL;
/** How many threads hold rooms; all cores but one by default. */
readonly threads?: number;
readonly lingerMilliseconds?: number;
}
interface Thread {
worker: Worker;
readonly rooms: Set<Room>;
}
interface Room {
readonly project: string;
readonly thread: Thread;
readonly direct: DirectConnection;
readonly doc: Y.Doc;
readonly clients: Map<number, { readonly socket: WebSocket; readonly person: SimPerson }>;
readonly forward: (update: Uint8Array, origin: unknown) => void;
/** What waits for the thread's answer to `stop` and `close`. */
readonly waiting: { stopped: (() => void)[]; closed: (() => void)[] };
frozen: boolean;
linger: ReturnType<typeof setTimeout> | undefined;
ended: boolean;
}
type RawData = Buffer | ArrayBuffer | Buffer[];
/** What a socket sent while F looked the person up, held until the room hears it. */
export interface HeldMessages {
readonly messages: readonly RawData[];
/** Stops holding: the room's listener takes over. */
release(): void;
}
/** Holds a socket's messages from now on. */
export function holdMessages(socket: WebSocket): HeldMessages {
const messages: RawData[] = [];
const hold = (data: RawData) => messages.push(data);
socket.on('message', hold);
return { messages, release: () => socket.off('message', hold) };
}
const text = (data: RawData) => (Array.isArray(data) ? Buffer.concat(data) : Buffer.from(data as ArrayBuffer)).toString('utf8');
export class SimRooms {
private readonly threads: Thread[] = [];
private readonly rooms = new Map<string, Promise<Room>>();
private readonly ending = new Map<string, Promise<void>>();
private nextClient = 1;
private closing = false;
constructor(private readonly options: SimRoomsOptions) {
const count = options.threads ?? Math.max(1, availableParallelism() - 1);
for (let index = 0; index < count; index++) this.threads.push(this.spawn());
}
private spawn(): Thread {
const thread: Thread = { worker: new Worker(this.options.workerUrl), rooms: new Set() };
thread.worker.on('message', (message: FromRoomThread) => this.fromThread(thread, message));
thread.worker.on('error', (error) => this.options.log.error('sim.threadError', { error: errorText(error) }));
thread.worker.on('exit', (code) => {
if (!this.closing) this.threadFailed(thread, code);
});
return thread;
}
private threadFailed(thread: Thread, code: number): void {
this.options.log.error('sim.threadFailed', { code, rooms: thread.rooms.size });
for (const room of thread.rooms) {
for (const { socket } of room.clients.values()) socket.close(SIM_ROOM_FAILED_CODE, 'roomFailed');
this.forget(room);
void room.direct.disconnect();
}
this.threads[this.threads.indexOf(thread)] = this.spawn();
}
private post(room: Room, message: ToRoomThread): void {
room.thread.worker.postMessage(message);
}
private fromThread(thread: Thread, message: FromRoomThread): void {
const room = [...thread.rooms].find((each) => each.project === message.room);
if (room === undefined) return;
switch (message.type) {
case 'doc':
Y.applyUpdate(room.doc, message.update, room);
return;
case 'host':
room.clients.get(message.client)?.socket.send(JSON.stringify(message.message));
return;
case 'stopped':
case 'closed':
room.waiting[message.type].shift()?.();
return;
}
}
/** The room of a project, made when there is none (its document loaded; refused if F does not know the project). */
private async roomOf(project: string, frozen: boolean): Promise<Room> {
// A room ending is let go first: its document's direct connection must not meet Hocuspocus unloading it.
await this.ending.get(project);
let made = this.rooms.get(project);
if (made === undefined) {
made = this.open(project, frozen);
this.rooms.set(project, made);
made.catch(() => this.rooms.delete(project));
}
return made;
}
private async open(project: string, frozen: boolean): Promise<Room> {
const direct = await this.options.hocuspocus.openDirectConnection(project, { room: true });
const thread = this.threads.reduce((fewest, each) => (each.rooms.size < fewest.rooms.size ? each : fewest));
const doc = direct.document!;
const room: Room = {
project,
thread,
direct,
doc,
clients: new Map(),
forward: (update, origin) => {
if (origin !== room) this.post(room, { type: 'doc', room: project, update });
},
waiting: { stopped: [], closed: [] },
frozen,
linger: undefined,
ended: false,
};
thread.rooms.add(room);
this.post(room, { type: 'open', room: project, state: Y.encodeStateAsUpdate(doc) });
doc.on('update', room.forward);
this.options.log.info('sim.roomOpened', { project });
return room;
}
/**
* A person in a project's room: the socket's messages go to the room, the
* room's to the socket, with what it sent before (`held`, while F looked
* the person up). Rejected if F does not know the project.
*/
async join(socket: WebSocket, project: string, person: SimPerson, frozen: boolean, held: HeldMessages = holdMessages(socket)): Promise<void> {
const room = await this.roomOf(project, frozen);
// Ended while it was made (its project deleted, its thread failed): the next room.
if (room.ended) return this.join(socket, project, person, frozen, held);
// Gone while the room was made: a room no one came to ends as one everyone left.
if (socket.readyState !== socket.OPEN) {
held.release();
if (room.clients.size === 0 && room.linger === undefined && !room.ended) this.lingerOn(room);
return;
}
const client = this.nextClient++;
room.clients.set(client, { socket, person });
if (room.linger !== undefined) clearTimeout(room.linger);
room.linger = undefined;
this.post(room, { type: 'connect', room: project, client, name: person.name });
this.options.log.info('sim.joined', { project, user: person.login, write: person.write });
const receive = (data: RawData) => this.receive(room, client, person, data);
held.release();
for (const data of held.messages) receive(data);
socket.on('message', receive);
socket.on('close', () => this.leave(room, client));
}
private receive(room: Room, client: number, person: SimPerson, data: RawData): void {
const answer = (message: Omit<Extract<HostMessage, { kind: 'error' }>, 'v'>) => room.clients.get(client)?.socket.send(JSON.stringify({ v: 1, ...message }));
let message: unknown;
try {
message = JSON.parse(text(data));
} catch {
answer({ kind: 'error', code: 'badMessage', detail: 'not JSON' });
return;
}
const { kind, reqId } = (typeof message === 'object' && message !== null ? message : {}) as { kind?: unknown; reqId?: unknown };
const request = typeof reqId === 'string' ? { reqId } : {};
if (WRITING_KINDS.includes(kind as ClientMessageKind)) {
if (!person.write) {
answer({ kind: 'error', code: 'readOnly', ...request });
return;
}
if (kind === 'start' && room.frozen) {
answer({ kind: 'error', code: 'frozen', ...request });
return;
}
if (kind === 'start' || kind === 'stop') this.options.log.info(`sim.${kind}`, { project: room.project, user: person.login });
}
this.post(room, { type: 'client', room: room.project, client, message });
}
private leave(room: Room, client: number): void {
if (!room.clients.delete(client) || room.ended) return;
this.post(room, { type: 'disconnect', room: room.project, client });
if (room.clients.size === 0) this.lingerOn(room);
}
private lingerOn(room: Room): void {
room.linger = setTimeout(() => void this.end(room, true), this.options.lingerMilliseconds ?? LINGER_MILLISECONDS);
}
/** The room no longer reachable: a new one is made for whoever comes. */
private forget(room: Room): void {
room.ended = true;
if (room.linger !== undefined) clearTimeout(room.linger);
room.doc.off('update', room.forward);
room.thread.rooms.delete(room);
void this.rooms.get(room.project)?.then(
(current) => {
if (current === room) this.rooms.delete(room.project);
},
() => {},
);
for (const resolve of [...room.waiting.stopped, ...room.waiting.closed]) resolve();
}
private ask(room: Room, message: Extract<ToRoomThread, { type: 'stop' | 'close' }>): Promise<void> {
return new Promise((resolve) => {
room.waiting[message.type === 'stop' ? 'stopped' : 'closed'].push(resolve);
this.post(room, message);
});
}
/** Ends a room: stopped first with `writeBack` (what it left in the document), else as it is; its document let go. */
private end(room: Room, writeBack: boolean): Promise<void> {
if (room.ended) return this.ending.get(room.project) ?? Promise.resolve();
const done = (async () => {
this.rooms.delete(room.project);
await this.ask(room, { type: 'close', room: room.project, writeBack });
this.forget(room);
await room.direct.disconnect();
this.options.log.info('sim.roomClosed', { project: room.project, writeBack });
})();
room.ended = true;
this.ending.set(room.project, done);
void done.finally(() => {
if (this.ending.get(room.project) === done) this.ending.delete(room.project);
});
return done;
}
private async existing(project: string): Promise<Room | undefined> {
const room = await this.rooms.get(project)?.catch(() => undefined);
return room === undefined || room.ended ? undefined : room;
}
/** A project frozen (its running simulation stopped, what it left written back) or thawed. */
async freeze(project: string, frozen: boolean): Promise<void> {
const room = await this.existing(project);
if (room === undefined) return;
room.frozen = frozen;
if (frozen) await this.ask(room, { type: 'stop', room: project });
}
/** A project deleted: its room ends without writing back, its people are let go; how many. */
async drop(project: string): Promise<number> {
const room = await this.existing(project);
if (room === undefined) return 0;
const sockets = [...room.clients.values()].map(({ socket }) => socket);
await this.end(room, false);
return this.letGo(sockets, 'deleted');
}
/** A person's grant ended, to one project or to all: their sockets let go; how many. */
disconnect(user: string, project?: string): number {
const sockets: WebSocket[] = [];
for (const thread of this.threads)
for (const room of thread.rooms) {
if (project !== undefined && room.project !== project) continue;
for (const { socket, person } of room.clients.values()) if (person.user === user) sockets.push(socket);
}
return this.letGo(sockets, 'revoked');
}
private letGo(sockets: readonly WebSocket[], reason: SyncClosing): number {
for (const socket of sockets) socket.close(SIM_CLOSED_CODE, reason);
return sockets.length;
}
/** How many rooms, people in them, and rooms each thread holds. */
stats(): { readonly rooms: number; readonly people: number; readonly threads: readonly number[] } {
const rooms = this.threads.flatMap((thread) => [...thread.rooms]);
return { rooms: rooms.length, people: rooms.reduce((sum, room) => sum + room.clients.size, 0), threads: this.threads.map((thread) => thread.rooms.size) };
}
/** The threads' workers (for the stats' tests: one may be ended to see the rooms go). */
get workers(): readonly Worker[] {
return this.threads.map((thread) => thread.worker);
}
/** Every room stopped and ended (what it left written back), every person let go, the threads ended. */
async close(): Promise<void> {
const rooms = this.threads.flatMap((thread) => [...thread.rooms]);
await Promise.all(rooms.map((room) => this.end(room, true)));
this.closing = true;
for (const room of rooms) for (const { socket } of room.clients.values()) socket.close(1001, 'service stopping');
await Promise.all(this.threads.map((thread) => thread.worker.terminate()));
}
}