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julian.kiedaischandClaude Opus 5.5 15498a2bed feat(editor): a tap opens a device's menu in the simulation; undo and redo drawn
In the simulation a tap on a device chooses it and opens its menu where
the finger was; the three-dot button is gone there, the long press stays.
The context menu moves in from the surface's edge instead of being cut off.
Undo and redo show drawn arrows: the characters took whatever font the
device had and looked squashed on an iPad (the buttons measured 44 x 44 at
every width; the size was not the cause).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 08:04:57 +00:00

105 lines
5.2 KiB
TypeScript

// What the editor's browser tests share: the built page served once per file,
// and reading the surface (its transform, a device's place on the screen, the
// document's drawing through the development page's filiusDev).
import { dirname, join } from 'node:path';
import { fileURLToPath } from 'node:url';
import type { Page } from '@playwright/test';
import { build, preview, type PreviewServer } from 'vite';
import type { DesktopView, DeviceSheet, TopologyView } from '@mdg-filius/doc';
const config = join(dirname(fileURLToPath(import.meta.url)), '../vite.config.ts');
/** The editor built into `outDir`, as the image's build builds it. */
export async function buildEditor(outDir: string): Promise<void> {
await build({ configFile: config, logLevel: 'silent', build: { outDir, emptyOutDir: true } });
}
export async function serveEditor(): Promise<{ readonly base: string; readonly close: () => Promise<void> }> {
await build({ configFile: config, logLevel: 'silent' });
const server: PreviewServer = await preview({ configFile: config, preview: { port: 0 }, logLevel: 'silent' });
return {
base: server.resolvedUrls!.local[0]!,
close: () => new Promise<void>((resolve) => server.httpServer.close(() => resolve())),
};
}
export async function openEditor(page: Page, base: string, example: string, query = ''): Promise<void> {
await page.goto(`${base}?example=${example}${query}`);
await page.waitForSelector('svg.filius-canvas');
await page.waitForFunction(() => (window as unknown as { filiusDev?: unknown }).filiusDev !== undefined);
}
/** The document's drawing. */
export function drawing(page: Page): Promise<TopologyView> {
return page.evaluate(() => (window as unknown as { filiusDev: { view: () => TopologyView } }).filiusDev.view());
}
/** How many changes the document has had since the page opened it. */
export function documentUpdates(page: Page): Promise<number> {
return page.evaluate(() => (window as unknown as { filiusDev: { updates: () => number } }).filiusDev.updates());
}
/** What the device sheet reads of a device. */
export function sheetOf(page: Page, id: string): Promise<DeviceSheet | undefined> {
return page.evaluate((each) => (window as unknown as { filiusDev: { sheet: (id: string) => DeviceSheet | undefined } }).filiusDev.sheet(each), id);
}
/** What a computer's desktop reads of the document. */
export function desktopOf(page: Page, id: string): Promise<DesktopView | undefined> {
return page.evaluate((each) => (window as unknown as { filiusDev: { desktop: (id: string) => DesktopView | undefined } }).filiusDev.desktop(each), id);
}
/** A device's button as data-box says it (surface pixels). */
export async function boxOf(page: Page, id: string): Promise<{ x: number; y: number; width: number; height: number }> {
const [x, y, width, height] = (await page.locator(`g.device[data-node="${id}"]`).getAttribute('data-box'))!.split(' ').map(Number) as [number, number, number, number];
return { x, y, width, height };
}
/** Where a device's icon's middle is on the screen. */
export async function iconCentre(page: Page, id: string): Promise<{ x: number; y: number }> {
const box = (await page.locator(`g.device[data-node="${id}"] image`).boundingBox())!;
return { x: box.x + box.width / 2, y: box.y + box.height / 2 };
}
/** A point of a device's button on the screen, by its share of the button's width and height. */
export async function onDevice(page: Page, id: string, across = 0.5, down = 0.4): Promise<{ x: number; y: number }> {
const box = (await page.locator(`g.device[data-node="${id}"] > rect`).first().boundingBox())!;
return { x: box.x + box.width * across, y: box.y + box.height * down };
}
/**
* In the simulation: a tap chooses the device, its three-dot button opens its
* menu, the item opens its sheet — a desktop, a table, the data exchange. A
* sheet already open covers the surface; it is closed first. With `touch`,
* by finger.
*/
export async function showFromMenu(page: Page, id: string, item: string | RegExp, touch = false): Promise<void> {
const open = page.locator('.simulation-sheet__close');
if ((await open.count()) > 0) await (touch ? open.tap() : open.click());
const at = await onDevice(page, id);
// In the simulation a tap opens the device's menu.
await (touch ? page.touchscreen.tap(at.x, at.y) : page.mouse.click(at.x, at.y));
const entry = page.getByRole('menuitem', { name: item, exact: true });
await (touch ? entry.tap() : entry.click());
}
/** A computer's desktop as the simulation's sheet (showFromMenu), in either language; its section. */
export async function showDesktop(page: Page, id: string, touch = false) {
await showFromMenu(page, id, /^(Desktop anzeigen|Show desktop)$/, touch);
return page.locator(`section[data-desktop="${id}"]`);
}
/** The surface's scale. */
export async function scaleOf(page: Page): Promise<number> {
return Number(await page.locator('[data-zoom]').getAttribute('data-zoom'));
}
/** Drags with the mouse from one point to another in steps. */
export async function drag(page: Page, from: { x: number; y: number }, to: { x: number; y: number }): Promise<void> {
await page.mouse.move(from.x, from.y);
await page.mouse.down();
await page.mouse.move(to.x, to.y, { steps: 8 });
await page.mouse.up();
}