Files
mdg-filius/packages/core/test/tcpJava.test.ts
T
julian.kiedaischandClaude Opus 5.5 7e0348636c feat(core): SYN+ACK and FIN go once, as in Java, measured with Java FILIUS
TcpRun loses exactly one frame (loseFirst: the card's output buffer drops
it; the sender's packet log still shows it, as with setDrop) in three new
stories: lostSynAck, lostFin, lostLastFin.

Measured: Java never repeats a SYN+ACK or a FIN. The server gives a
handshake up after one timeout (3 RTT) and closes with a FIN from SYN_RCVD
(its boundary check sometimes lets it wait twice; it means once). After its
FIN a socket waits at most five times, each wait ended by a segment or the
timeout; then it is gone. The core does the same (TCP_CLOSING_WAITS, with
TIME_WAIT in the loop) and shows CLOSED where Java leaves the state
standing (a named Java bug).

One departure: a repeated SYN in SYN_RCVD gets the SYN+ACK once more and
the wait starts anew; Java closes there, but its client never repeats the
SYN. lostSynAck is compared up to the second SYN (JAVA_UNTIL); the rest is
an engine test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 18:08:18 +00:00

303 lines
14 KiB
TypeScript

// TCP as Java FILIUS runs it. tools/java-oracle's TcpRun played stories of
// socket calls on tcp-lan's network in Java FILIUS and wrote every frame each
// card saw, and every state each socket went through (tcp-java-<story>.java.json).
// The engine plays the same stories. The frames must come in the same order,
// with the same content, at about the same distance from each other
// (javaRun.ts); each state Java saw must come at about the same time.
//
// Java polled the states every 2 ms from another thread; a state the engine
// enters and leaves within STATE_UNSEEN_MILLISECONDS (CLOSE_WAIT, when the
// passive side closes by itself) Java may not have seen. The free port a
// client draws differs (Java's random, the engine's seed); it is compared as
// "client". Times count from the client's SYN.
//
// The lost* stories lose one frame on its sender's card, as TcpRun's
// loseFirst does in Java: the card shows it, no one receives it.
import { readFileSync } from 'node:fs';
import { dirname, join } from 'node:path';
import { fileURLToPath } from 'node:url';
import { describe, expect, it } from 'vitest';
import { TCP_FLAG, type Id, type NetworkRuntimeEngine, type TcpSegment } from '../src/index.js';
import { loseFirst } from './fixtures.js';
import { GAP_TOLERANCE_MILLISECONDS, gaps, javaFrames, watchedEngine, type JavaFrame, type SeenFrame } from './javaRun.js';
import type { Scenario } from './scenario.js';
const scenarioDirectory = join(dirname(fileURLToPath(import.meta.url)), 'scenarios');
const STATE_UNSEEN_MILLISECONDS = 20;
// The engine's calls block one after the other: in exchange, the server's
// answer starts when the client's send returns, and the client closes when
// the server's send returns — two cables' delay each, later than in Java.
const STATE_TOLERANCE_MILLISECONDS = 250;
const SERVER = '00000000-0000-0000-0000-000000000101';
const CLIENT = '00000000-0000-0000-0000-000000000102';
const OTHER_CLIENT = '00000000-0000-0000-0000-000000000103';
interface JavaRun {
frames: Record<string, JavaFrame[]>;
events: [number, string][];
states: Record<string, [number, string][]>;
}
const text = (value: string) => new TextEncoder().encode(value);
/**
* The story as the engine plays it; the node whose socket stands for Java's
* "client". Java watched the server's socket from ESTABLISHED on, or, with
* `serverListening`, from the start (LISTEN).
*/
interface Story {
readonly client: Id;
readonly serverListening?: boolean;
readonly play: (engine: NetworkRuntimeEngine, advanceTo: (milliseconds: number) => void) => void;
}
const isSynAck = (segment: TcpSegment) => (segment.flags & TCP_FLAG.synchronize) !== 0 && (segment.flags & TCP_FLAG.acknowledgement) !== 0;
const isFin = (segment: TcpSegment) => (segment.flags & TCP_FLAG.finish) !== 0;
/** Connected, then the client closes half a second later; the server closes by itself. */
function connectAndClose(engine: NetworkRuntimeEngine, advanceTo: (milliseconds: number) => void): void {
engine.openTcpServerSocket(SERVER, 80);
advanceTo(500);
const client = engine.openTcpClientSocket(CLIENT, '192.168.0.10', 80)!;
engine.connectTcpWithResult(client);
advanceTo(engine.state.currentTimeMilliseconds + 500);
engine.closeTcpSocket(client);
}
const STORIES: Record<string, Story> = {
exchange: {
client: CLIENT,
play: (engine, advanceTo) => {
const listener = engine.openTcpServerSocket(SERVER, 80)!;
advanceTo(500);
const client = engine.openTcpClientSocket(CLIENT, '192.168.0.10', 80)!;
engine.connectTcpWithResult(client);
const accepted = engine.state.tcpAcceptedSocketIdsByListenerId.get(listener)![0]!;
engine.sendTcp(client, text('GET /'));
engine.receiveTcp(accepted);
engine.sendTcp(accepted, text('x'.repeat(3000)));
engine.receiveTcp(client);
engine.closeTcpSocket(client);
// The server closes a second after it saw CLOSE_WAIT.
while (engine.state.socketsById.get(accepted)?.tcpState === 'ESTABLISHED') {
advanceTo(engine.state.currentTimeMilliseconds + 1);
}
advanceTo(engine.state.currentTimeMilliseconds + 1_000);
engine.closeTcpSocket(accepted);
},
},
closedPort: {
client: OTHER_CLIENT,
play: (engine, advanceTo) => {
advanceTo(500);
const client = engine.openTcpClientSocket(OTHER_CLIENT, '192.168.0.10', 81)!;
engine.connectTcpWithResult(client);
},
},
lostData: {
client: CLIENT,
play: (engine, advanceTo) => {
engine.openTcpServerSocket(SERVER, 80);
advanceTo(500);
const client = engine.openTcpClientSocket(CLIENT, '192.168.0.10', 80)!;
engine.connectTcpWithResult(client);
advanceTo(engine.state.currentTimeMilliseconds + 500);
engine.setGlobalPacketLossEnabled(true);
engine.sendTcp(client, text('verloren'));
engine.setGlobalPacketLossEnabled(false);
},
},
lostSynAck: {
client: CLIENT,
serverListening: true,
play: (engine, advanceTo) => {
loseFirst(engine, SERVER, isSynAck);
engine.openTcpServerSocket(SERVER, 80);
advanceTo(500);
engine.connectTcpWithResult(engine.openTcpClientSocket(CLIENT, '192.168.0.10', 80)!);
},
},
lostFin: {
client: CLIENT,
play: (engine, advanceTo) => {
loseFirst(engine, CLIENT, isFin);
connectAndClose(engine, advanceTo);
},
},
lostLastFin: {
client: CLIENT,
play: (engine, advanceTo) => {
loseFirst(engine, SERVER, isFin);
connectAndClose(engine, advanceTo);
},
},
};
/** The states of the node's connection socket, from the engine's traces: when each was entered. */
function engineStates(engine: NetworkRuntimeEngine, nodeId: Id, fromEstablished: boolean): [number, string][] {
const transitions = engine.state.packetTraces
.filter((trace) => trace.nodeId === nodeId && trace.detail?.startsWith('TCP ') === true && trace.detail.includes(' -> '))
.map((trace) => [trace.timeMilliseconds, trace.detail!.slice(4).split(' -> ')] as const)
// The listener's own (CLOSED -> LISTEN and back) are not the connection's.
.filter(([, [from, to]]) => !(from === 'CLOSED' && to === 'LISTEN') && !(from === 'LISTEN' && to === 'CLOSED'));
const states: [number, string][] = transitions.map(([time, [, to]]) => [time, to!]);
if (!fromEstablished) return states;
const established = states.findIndex(([, state]) => state === 'ESTABLISHED');
return established < 0 ? [] : states.slice(established);
}
/** Each state Java saw comes in the engine at about the same time; the engine's others are brief. */
function expectSameStates(label: string, actual: [number, string][], expected: [number, string][]) {
let next = 0;
const matched = new Set<number>();
for (const [time, state] of expected) {
const index = actual.findIndex(([, each], candidate) => candidate >= next && each === state);
expect(index, `${label}: ${state} (Java at ${time} ms)`).toBeGreaterThanOrEqual(0);
expect(Math.abs(actual[index]![0] - time), `${label}: time of ${state}`).toBeLessThanOrEqual(STATE_TOLERANCE_MILLISECONDS);
matched.add(index);
next = index + 1;
}
for (const [index, [time, state]] of actual.entries()) {
if (matched.has(index)) continue;
const until = actual[index + 1]?.[0] ?? Number.POSITIVE_INFINITY;
expect(until - time, `${label}: ${state} at ${time} ms, which Java did not see`).toBeLessThanOrEqual(STATE_UNSEEN_MILLISECONDS);
}
}
/** Times from the first SYN, the client's free port as "client". */
function normalized(frames: readonly SeenFrame[]): SeenFrame[] {
const syn = frames.find((frame) => / TCP .* S(A)?(F)?(P)? seq=/.test(frame.text) && !frame.text.includes(' SA'))!;
return frames.map((frame) => ({
time: frame.time - syn.time,
text: frame.text.replace(/:(\d{5})\b/g, (whole, port: string) => (Number(port) >= 49_152 ? ':client' : whole)),
}));
}
/**
* Where Java errs, per story: its run corrected, as Java means it.
*
* closedPort: connectClientMode sends the SYN in a loop over
* MAX_SENDEVERSUCHE attempts (with sendeSegment's repeat flag for the
* second and third), but its timeout branch sets closeSocket, and the loop
* ends after the first: one SYN, and verbinden fails after one wait. The
* engine sends the SYN three times, a wait of three round trips each.
*
* lostFin, lostLastFin: close waits at most five times (TCP_CLOSING_WAITS),
* each ended by a segment or after the timeout, and then the socket is gone —
* but its state stays FIN_WAIT_1, FIN_WAIT_2 or LAST_ACK. The engine shows
* CLOSED after the last wait.
*/
const JAVA_TIMEOUT_MILLISECONDS = 3 * 2_750;
const JAVA_CLOSING_WAITS = 5;
/** The socket's states, with CLOSED after Java's close loop: from `state`, `waits` more waits of the timeout. */
function closedAfterWaits(states: [number, string][], state: string, waits: number): [number, string][] {
const from = states.find(([, each]) => each === state)![0];
return [...states, [from + waits * JAVA_TIMEOUT_MILLISECONDS, 'CLOSED']];
}
const JAVA_BUGS: Record<string, (java: JavaRun) => JavaRun> = {
closedPort: (java) => {
const client = OTHER_CLIENT;
const syn = java.frames[client]!.find((frame) => frame.tcpFlags === 'S')!;
const waitFrom = java.states.client!.find(([, state]) => state === 'SYN_SENT')![0];
const retries = [1, 2].map((attempt) => ({ ...syn, time: waitFrom + attempt * JAVA_TIMEOUT_MILLISECONDS }));
return {
...java,
frames: { ...java.frames, [client]: [...java.frames[client]!, ...retries] },
states: {
...java.states,
client: java.states.client!.map(([time, state]) =>
state === 'CLOSED' && time > waitFrom ? [waitFrom + 3 * JAVA_TIMEOUT_MILLISECONDS, state] : [time, state],
),
},
};
},
// The client's FIN is lost: its five waits pass without a segment.
lostFin: (java) => ({ ...java, states: { ...java.states, client: closedAfterWaits(java.states.client!, 'FIN_WAIT_1', JAVA_CLOSING_WAITS) } }),
// The server's FIN is lost: the client's first wait ended with the ACK, the server's five pass.
lostLastFin: (java) => ({
...java,
states: {
...java.states,
client: closedAfterWaits(java.states.client!, 'FIN_WAIT_2', JAVA_CLOSING_WAITS - 1),
server: closedAfterWaits(java.states.server!, 'LAST_ACK', JAVA_CLOSING_WAITS),
},
}),
};
/**
* Where a story is compared only up to a time (Java's, from its start):
* after it, Java follows its own error and the engine does not.
*
* lostSynAck: Java's client sends one SYN (closedPort above) and gives up a
* timeout later; the engine's client sends it again then, the server answers
* it with its SYN+ACK once more, and they connect (engine.test.ts). Compared
* up to just before the second SYN.
*/
const JAVA_UNTIL: Record<string, (java: JavaRun) => number> = {
lostSynAck: (java) => java.states.client!.find(([, state]) => state === 'SYN_SENT')![0] + JAVA_TIMEOUT_MILLISECONDS - GAP_TOLERANCE_MILLISECONDS,
};
describe('TCP as Java FILIUS runs it', () => {
it('corrects Java only where it errs', () => {
for (const [name, correct] of Object.entries(JAVA_BUGS)) {
const java = JSON.parse(readFileSync(join(scenarioDirectory, `tcp-java-${name}.java.json`), 'utf8')) as JavaRun;
expect(JSON.stringify(correct(java)), name).not.toBe(JSON.stringify(java));
}
});
it('cuts only where Java goes on with its error', () => {
for (const [name, until] of Object.entries(JAVA_UNTIL)) {
const java = JSON.parse(readFileSync(join(scenarioDirectory, `tcp-java-${name}.java.json`), 'utf8')) as JavaRun;
const cut = until(java);
const later = [...Object.values(java.frames).flat().map((frame) => frame.time), ...Object.values(java.states).flat().map(([time]) => time)];
expect(later.some((time) => time >= cut), name).toBe(true);
}
});
const scenario = JSON.parse(readFileSync(join(scenarioDirectory, 'tcp-lan.scenario.json'), 'utf8')) as Scenario;
for (const [name, story] of Object.entries(STORIES)) {
it(name, () => {
const measured = JSON.parse(readFileSync(join(scenarioDirectory, `tcp-java-${name}.java.json`), 'utf8')) as JavaRun;
const java = JAVA_BUGS[name]?.(measured) ?? measured;
const { engine, frames } = watchedEngine(scenario);
const advanceTo = (milliseconds: number) => {
engine.handle({ type: 'advance', toMilliseconds: milliseconds });
};
story.play(engine, advanceTo);
advanceTo(Math.max(...java.events.map(([time]) => time), ...Object.values(java.states).flatMap((each) => each.map(([time]) => time))) + 5_000);
// Times from the SYN; with JAVA_UNTIL, only what comes before the cut.
const javaSyn = java.frames[story.client]!.find((frame) => frame.tcpFlags === 'S')!.time;
const engineSyn = frames().find((frame) => / TCP .* S seq=/.test(frame.text))!.time;
const until = (JAVA_UNTIL[name]?.(measured) ?? Number.POSITIVE_INFINITY) - javaSyn;
const before = <T extends { time: number } | [number, string]>(items: T[]): T[] =>
items.filter((item) => (Array.isArray(item) ? item[0] : item.time) < until);
const expected = before(normalized(javaFrames(java.frames)));
const actual = before(normalized(frames()));
const expectedSteps = gaps(expected);
const actualSteps = gaps(actual);
for (let index = 0; index < Math.max(expectedSteps.length, actualSteps.length); index += 1) {
expect(actualSteps[index]?.text, `frame #${index + 1}`).toBe(expectedSteps[index]?.text);
expect(Math.abs(actualSteps[index]!.gap - expectedSteps[index]!.gap), `gap before frame #${index + 1}`).toBeLessThanOrEqual(
GAP_TOLERANCE_MILLISECONDS,
);
}
const shift = (states: [number, string][], syn: number): [number, string][] => before(states.map(([time, state]) => [time - syn, state]));
// From SYN_SENT: Java's first CLOSED is when the socket was made.
const javaClient = java.states.client!.filter(([, state], index) => !(index === 0 && state === 'CLOSED'));
expectSameStates('client', shift(engineStates(engine, story.client, false), engineSyn), shift(javaClient, javaSyn));
if (java.states.server !== undefined) {
// A listening server from its first change: Java's first LISTEN is when it began to listen.
const javaServer = story.serverListening === true ? java.states.server.slice(1) : java.states.server;
expectSameStates('server', shift(engineStates(engine, SERVER, story.serverListening !== true), engineSyn), shift(javaServer, javaSyn));
}
});
}
});