A new oracle, TerminalWindowRun, types into Java's own command line window: the window writes each line after its prompt, takes a blank line, cls, reset and exit itself, keeps the lines for the arrow keys, and keeps its text, history and working directory over a stop and a start. The room now holds a command line window per computer for everyone (TerminalWindow), kept over stops; the protocol carries its lines and the one way to read them (terminalScreen); the core goes on in the working directory of the run before (continueIn). The desktop opens programs in Java's frame, and the command line works with keyboard and finger: grey on black, the prompt hidden while a command runs, history, chips for the commands, Ctrl+C. The room's failure is now tested in the browser. Fixed: the room handed the engine the wall clock with fractions of a millisecond, and a ping hung after its first timeout. The engine and the room count whole milliseconds, as Java's clock does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
379 lines
16 KiB
TypeScript
379 lines
16 KiB
TypeScript
// A simulation room (plan §6): one engine for one project, the clients that
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// watch it, and what goes to them. The same room runs on F for everyone in a
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// project and in a web worker for one (LocalSimHost); it takes the
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// document's snapshot when the simulation starts, so that changes made while
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// it runs come in at the next start, as in Java.
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//
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// Time: the engine's clock follows the wall clock, a millisecond for a
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// millisecond, as Java's threads do; the speed is Java's slider, the delay of
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// a cable (RuntimeSpeed), not a time lapse — unlike Swift's tick (plan §6.3).
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// The engine counts whole milliseconds, as Java's clock does; the wall
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// clock's fractions are carried to the next tick, so that no time is lost.
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// A tick catches up at most MAXIMUM_CATCH_UP_MILLISECONDS: after a tab slept,
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// the simulation goes on from where it was rather than running the missed
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// minutes in one go.
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//
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// The engine outlives a stop: the capture stays, as Java's Lauscher does, and
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// the next start goes on at the time it stopped, so that the capture's times
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// keep rising (plan §6.2). So do the command lines' windows, as Java's do
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// (TerminalWindow).
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import * as Y from 'yjs';
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import { DEFAULT_SPEED_PERCENT, NetworkRuntimeEngine, captureRows, interfaceKey, stableGeneratedMacAddress, type CapturedFrame, type CaptureRow, type Id, type LogLine } from '@mdg-filius/core';
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import { docSnapshot } from '@mdg-filius/doc';
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import {
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parseClientMessage,
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SIM_PROTOCOL_VERSION,
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type AppKind,
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type ClientMessage,
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type ErrorCode,
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type HostMessage,
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type NodeSettings,
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type SimMode,
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type Topic,
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type TraceFrame,
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} from '@mdg-filius/protocol';
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import { TerminalWindow } from './terminalWindow.js';
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export const TICK_MILLISECONDS = 200;
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export const MAXIMUM_CATCH_UP_MILLISECONDS = 2_000;
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export interface RoomOptions {
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/** The wall clock, in milliseconds. */
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readonly now: () => number;
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/** A seed for each start. */
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readonly seed: () => number;
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}
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interface Client {
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readonly send: (message: HostMessage) => void;
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readonly topics: Set<Topic>;
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/** Per card, the number of the last frame sent. */
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readonly traceSent: Map<Id, number>;
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/** Per program window, how many of its program's lines it has; none while the program does not run (a stop empties it). */
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readonly appSent: Map<string, number>;
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/** Per computer, the settings last sent (as text). */
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readonly nodeSent: Map<Id, string>;
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}
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/** A program with a window: its lines. */
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interface WithLog {
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readonly log: { readonly all: readonly LogLine<unknown>[] };
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}
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const message = <T extends Omit<HostMessage, 'v'>>(fields: T) => ({ v: SIM_PROTOCOL_VERSION, ...fields }) as unknown as HostMessage;
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export class SimulationRoom {
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private readonly engine: NetworkRuntimeEngine;
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private mode: SimMode = 'design';
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private speed = DEFAULT_SPEED_PERCENT;
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private readonly clients = new Map<number, Client>();
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private nextClient = 1;
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private lastWall: number | undefined;
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/** The cable each card is plugged into, as the simulation started. */
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private linkOfPort = new Map<Id, Id>();
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/** Per card, how many frames it held at the last tick. */
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private framesSeen = new Map<Id, number>();
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private lastActivity: string[] = [];
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/** Each computer's command line window, kept over stops. */
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private readonly terminalWindows = new Map<Id, TerminalWindow>();
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constructor(
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private readonly doc: Y.Doc,
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private readonly options: RoomOptions,
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) {
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this.engine = new NetworkRuntimeEngine(options.seed(), undefined, { wallClock: options.now });
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}
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/** A new client; it gets the room's state at once. */
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connect(send: (message: HostMessage) => void): number {
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const id = this.nextClient++;
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this.clients.set(id, { send, topics: new Set(), traceSent: new Map(), appSent: new Map(), nodeSent: new Map() });
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send(this.state());
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return id;
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}
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disconnect(client: number): void {
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this.clients.delete(client);
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}
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/** How many clients the room has (F stops a room nobody watches). */
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get clientCount(): number {
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return this.clients.size;
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}
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get currentMode(): SimMode {
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return this.mode;
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}
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/** A client's message, as it came over the wire. */
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receive(clientId: number, raw: unknown): void {
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const client = this.clients.get(clientId);
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if (client === undefined) return;
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const parsed = parseClientMessage(raw);
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if ('error' in parsed) {
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const reqId = typeof (raw as { reqId?: unknown } | null)?.reqId === 'string' ? (raw as { reqId: string }).reqId : undefined;
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client.send(message({ kind: 'error', code: parsed.error.code, detail: parsed.error.detail, ...(reqId === undefined ? {} : { reqId }) }));
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return;
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}
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this.handle(client, parsed.message);
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}
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private handle(client: Client, input: ClientMessage): void {
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switch (input.kind) {
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case 'sub':
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for (const topic of input.topics) {
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client.topics.add(topic);
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if (topic.startsWith('trace:')) client.traceSent.delete(topic.slice('trace:'.length));
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if (topic.startsWith('app:')) client.appSent.delete(topic);
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if (topic.startsWith('node:')) client.nodeSent.delete(topic.slice('node:'.length));
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}
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this.flush([client], true);
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return;
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case 'unsub':
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for (const topic of input.topics) client.topics.delete(topic);
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return;
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case 'start':
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this.start();
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return;
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case 'stop':
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this.stop();
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return;
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case 'speed':
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this.speed = Math.min(100, Math.max(1, Math.trunc(input.value)));
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this.engine.setSimulationSpeed(this.speed);
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this.broadcast(this.state());
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return;
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case 'input': {
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let failure: ErrorCode | undefined = 'engineFailed';
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if (!this.guarded(() => (failure = this.act(input)))) return;
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client.send(failure === undefined ? message({ kind: 'ack', reqId: input.reqId }) : message({ kind: 'error', code: failure, reqId: input.reqId }));
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this.flush([...this.clients.values()], false);
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return;
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}
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}
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}
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private state(): HostMessage {
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return message({ kind: 'state', mode: this.mode, speed: this.speed, t: this.engine.state.currentTimeMilliseconds });
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}
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private broadcast(output: HostMessage): void {
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for (const client of this.clients.values()) client.send(output);
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}
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start(): void {
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if (this.mode === 'simulation') return;
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const snapshot = docSnapshot(this.doc);
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this.engine.setSimulationSpeed(this.speed);
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if (!this.guarded(() => this.engine.handle({ type: 'start', snapshot, seed: this.options.seed(), initialTimeMilliseconds: this.engine.state.currentTimeMilliseconds }))) return;
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this.linkOfPort = new Map(snapshot.links.flatMap((link) => [[link.sourcePortId, link.id] as const, [link.targetPortId, link.id] as const]));
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for (const node of snapshot.nodes) {
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const terminal = this.engine.terminal(node.id);
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if (terminal === undefined) continue;
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const window = this.terminalWindows.get(node.id);
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if (window === undefined) this.terminalWindows.set(node.id, new TerminalWindow(terminal));
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else window.attach(terminal);
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}
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this.mode = 'simulation';
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this.lastWall = this.options.now();
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this.broadcast(this.state());
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this.flush([...this.clients.values()], false);
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}
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stop(): void {
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if (this.mode === 'design') return;
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this.engine.handle({ type: 'stop' });
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this.mode = 'design';
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this.lastWall = undefined;
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this.broadcast(this.state());
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this.flush([...this.clients.values()], false);
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}
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/** Lets the simulation run to the wall clock's time, then sends what came of it. */
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tick(): void {
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if (this.mode !== 'simulation') return;
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const now = this.options.now();
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const behind = Math.max(0, now - (this.lastWall ?? now));
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// Whole milliseconds, as the engine counts them; the wall clock's fraction is kept for the next tick.
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const elapsed = Math.min(MAXIMUM_CATCH_UP_MILLISECONDS, Math.floor(behind));
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this.lastWall = behind > MAXIMUM_CATCH_UP_MILLISECONDS ? now : (this.lastWall ?? now) + elapsed;
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if (!this.guarded(() => this.engine.handle({ type: 'advance', toMilliseconds: this.engine.state.currentTimeMilliseconds + elapsed }))) return;
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this.flush([...this.clients.values()], false);
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}
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/**
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* Runs a step of the engine. When the core throws (a part it has not got
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* yet), the room tells every client and goes back to design mode instead of
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* dying with its worker; false then.
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*/
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private guarded(step: () => void): boolean {
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try {
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step();
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return true;
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} catch (error) {
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this.broadcast(message({ kind: 'error', code: 'engineFailed', detail: error instanceof Error ? error.message : String(error) }));
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if (this.engine.state.phase === 'running') this.engine.handle({ type: 'stop' });
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this.mode = 'design';
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this.lastWall = undefined;
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this.broadcast(this.state());
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this.flush([...this.clients.values()], false);
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return false;
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}
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}
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/** An action in a program's window; the failure, if any. */
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private act(input: Extract<ClientMessage, { kind: 'input' }>): ErrorCode | undefined {
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if (this.mode !== 'simulation') return 'notRunning';
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if (!this.engine.state.topologySnapshot.nodes.some((node) => node.id === input.node)) return 'unknownNode';
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if (input.app !== 'terminal') return 'unknownAction';
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// A window has a program while the simulation runs (checked above), from its first start on.
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const window = this.terminalWindows.get(input.node);
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if (window === undefined || this.engine.terminal(input.node) === undefined) return 'unknownApp';
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switch (input.action) {
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case 'enter':
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if (typeof input.args.line !== 'string') return 'badArgs';
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window.enter(input.args.line);
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return undefined;
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case 'interrupt':
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window.interrupt();
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return undefined;
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default:
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return 'unknownAction';
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}
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}
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private program(node: Id, app: AppKind): WithLog | undefined {
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switch (app) {
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case 'terminal':
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return this.engine.terminal(node);
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case 'webBrowser':
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return this.engine.webBrowser(node);
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case 'webServer':
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return this.engine.webServer(node);
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case 'emailClient':
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return this.engine.emailClient(node);
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case 'emailServer':
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return this.engine.emailServer(node);
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case 'echoServer':
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return this.engine.echoServer(node);
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case 'simpleClient':
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return this.engine.simpleClient(node);
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case 'gnutella':
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return this.engine.gnutella(node);
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}
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}
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/** What the clients are owed: the cables' activity, new frames of the cards and new lines of the windows they watch. */
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private flush(clients: readonly Client[], subscribing: boolean): void {
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if (!subscribing) this.updateActivity();
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for (const window of this.terminalWindows.values()) window.pull();
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const rowsCache = new Map<Id, TraceFrame[]>();
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const traceFrames = (portId: Id, after: number): TraceFrame[] => {
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const frames = this.engine.capture.frames(portId).filter((frame) => frame.number > after);
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if (frames.length === 0) return [];
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if (after === 0 && rowsCache.has(portId)) return rowsCache.get(portId)!;
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const result = traceFramesOf(frames);
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if (after === 0) rowsCache.set(portId, result);
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return result;
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};
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for (const client of clients) {
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for (const topic of client.topics) {
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if (topic === 'activity') {
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if (subscribing) client.send(message({ kind: 'activity', links: this.lastActivity }));
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} else if (topic.startsWith('node:')) {
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const node = topic.slice('node:'.length);
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const settings = this.nodeSettings(node);
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if (settings === undefined) continue;
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const text = JSON.stringify(settings);
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if (client.nodeSent.get(node) === text) continue;
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client.nodeSent.set(node, text);
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client.send(message({ kind: 'node', node, settings }));
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} else if (topic.startsWith('trace:')) {
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const portId = topic.slice('trace:'.length);
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const reset = !client.traceSent.has(portId);
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const frames = traceFrames(portId, client.traceSent.get(portId) ?? 0);
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if (frames.length === 0 && !reset) continue;
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client.traceSent.set(portId, frames.at(-1)?.number ?? client.traceSent.get(portId) ?? 0);
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client.send(message({ kind: 'trace', portId, frames, reset }));
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} else {
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const [, node, app] = /^app:([^/]+)\/(.+)$/.exec(topic)!;
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const sent = client.appSent.get(topic);
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if (app === 'terminal') {
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// The window's lines, kept over stops: a client goes on from those it has.
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const lines = this.terminalWindows.get(node!)?.lines ?? [];
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const from = sent ?? 0;
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if (sent !== undefined && lines.length === from) continue;
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client.appSent.set(topic, lines.length);
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client.send(message({ kind: 'app', node: node!, app: 'terminal', from, lines: lines.slice(from) }));
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continue;
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}
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const program = this.program(node!, app as AppKind);
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if (program === undefined) {
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// A window of a program that is not running: it starts empty with the next start.
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if (sent !== undefined || subscribing) client.send(message({ kind: 'app', node: node!, app: app as AppKind, from: 0, lines: [] }));
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client.appSent.delete(topic);
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continue;
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}
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// The window goes on from the lines it has; after a stop (none sent) it begins anew.
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const from = sent ?? 0;
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const lines = program.log.all.slice(from);
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if (sent !== undefined && lines.length === 0) continue;
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client.appSent.set(topic, program.log.all.length);
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client.send(message({ kind: 'app', node: node!, app: app as AppKind, from, lines }));
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}
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}
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}
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}
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/**
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* A device's first card as the engine runs it (a computer's settings, which
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* DHCP may change); undefined for a device the simulation never had.
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*/
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private nodeSettings(id: Id): NodeSettings | undefined {
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const snapshot = this.engine.state.topologySnapshot;
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const node = snapshot.nodes.find((each) => each.id === id);
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if (node === undefined) return undefined;
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const port = node.ports[0];
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const device = snapshot.deviceConfigurations.get(id);
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const card = port === undefined ? undefined : snapshot.interfaceConfigurations.get(interfaceKey(id, port.id));
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return {
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ipAddress: device?.ipAddress ?? card?.ipAddress ?? '',
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subnetMask: device?.subnetMask ?? card?.subnetMask ?? '',
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defaultGateway: device?.defaultGateway ?? '',
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dnsServer: device?.dnsServer ?? '',
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macAddress: port === undefined ? '' : (port.macAddress ?? stableGeneratedMacAddress(port.id)),
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};
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}
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/** The cables whose cards got frames since the last tick; sent when that changes. */
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private updateActivity(): void {
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const links = new Set<string>();
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for (const portId of this.engine.capture.portIds()) {
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const frames = this.engine.capture.frames(portId);
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const count = frames.at(-1)?.number ?? 0;
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if (count > (this.framesSeen.get(portId) ?? 0)) {
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const link = this.linkOfPort.get(portId);
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if (link !== undefined) links.add(link);
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}
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this.framesSeen.set(portId, count);
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}
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const activity = [...links].sort();
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if (activity.join() === this.lastActivity.join()) return;
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this.lastActivity = activity;
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for (const client of this.clients.values()) if (client.topics.has('activity')) client.send(message({ kind: 'activity', links: activity }));
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}
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}
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/** A card's frames as the capture window shows them, both views. */
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export function traceFramesOf(frames: readonly CapturedFrame[]): TraceFrame[] {
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const byNumber = (rows: readonly CaptureRow[]) => {
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const grouped = new Map<number, CaptureRow[]>();
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for (const row of rows) grouped.set(row.number, [...(grouped.get(row.number) ?? []), row]);
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return grouped;
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};
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const rows = byNumber(captureRows(frames, { withAddresses: true }));
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const layered = byNumber(captureRows(frames, { withAddresses: false }));
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return frames.map((frame) => ({ number: frame.number, rows: rows.get(frame.number) ?? [], layeredRows: layered.get(frame.number) ?? [] }));
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}
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