diff --git a/Game/__pycache__/upgrades.cpython-313.pyc b/Game/__pycache__/upgrades.cpython-313.pyc index 3218c54..4d4d596 100644 Binary files a/Game/__pycache__/upgrades.cpython-313.pyc and b/Game/__pycache__/upgrades.cpython-313.pyc differ diff --git a/Game/upgrade_menu.py b/Game/upgrade_menu.py index 1977e4b..f3c5b90 100644 --- a/Game/upgrade_menu.py +++ b/Game/upgrade_menu.py @@ -57,8 +57,8 @@ def lvl_up_multiplier(): if lvl_up == True: base_lvl_coin_multiplier.cost *= 2.5 base_lvl_coin_multiplier.multiplier *= 5 - print(f' CM: {base_lvl_coin_multiplier.cost}') - print(f' MM: {base_lvl_coin_multiplier.multiplier}') + #print(f' CM: {base_lvl_coin_multiplier.cost}') + print(f' Coin Multiplier liegt bei: {base_lvl_coin_multiplier.multiplier}') def lvl_up_flip_chance(): lvl_up = True @@ -67,8 +67,8 @@ def lvl_up_flip_chance(): base_lvl_flip_chance.cost += 1 base_lvl_flip_chance.cost *= 6 base_lvl_flip_chance.chance *= 1.5 - print(f" FC Cost: {base_lvl_flip_chance.cost}") - print(f" FC Chance: {base_lvl_flip_chance.chance}") + #print(f" FC Cost: {base_lvl_flip_chance.cost}") + print(f" Flip Chance liegt bei: {base_lvl_flip_chance.chance}") def lvl_up_lucky_coin(): lvl_up = True @@ -76,19 +76,19 @@ def lvl_up_lucky_coin(): if lvl_up == True: base_lvl_lucky_coin.cost *= 3 base_lvl_lucky_coin.chance *= 1.5 - print(f" LC Cost: {base_lvl_lucky_coin.cost}") - print(f" LC Chance: {base_lvl_lucky_coin.chance}") + #print(f" LC Cost: {base_lvl_lucky_coin.cost}") + print(f" Lucky Coin Chance liegt bei: {base_lvl_lucky_coin.chance}") def homepage_upgrades(wealth): while True: - answer = input(f' Flip Chance (Preis: {base_lvl_flip_chance.cost} Coins): [1]\n Lucky Coin: [2]\n Multiplier: [3]\n Zum Game: [4]') + answer = input(f' Flip Chance (Preis: {base_lvl_flip_chance.cost} Coins): [1]\n Lucky Coin (Preis: {base_lvl_lucky_coin.cost} Coins): [2]\n Multiplier (Preis: {base_lvl_coin_multiplier.cost} Coins): [3]\n Zum Game: [4]') try: answer = int(answer) if answer == 1: if wealth >= base_lvl_flip_chance.cost: lvl_up_flip_chance() wealth -= base_lvl_flip_chance.cost - print(f'Erfolgreich geupgradet. Du hast {wealth} Coins') + print(f' Erfolgreich geupgradet. Du hast noch {wealth} Coins') break else: print('Du bist zu arm') @@ -97,7 +97,7 @@ def homepage_upgrades(wealth): if wealth >= base_lvl_lucky_coin.cost: lvl_up_lucky_coin() wealth -= base_lvl_lucky_coin.cost - print(f'Erfolgreich geupgradet. Du hast {wealth} Coins') + print(f' Erfolgreich geupgradet. Du hast noch {wealth} Coins') break else: print('Du bist zu arm') @@ -106,15 +106,13 @@ def homepage_upgrades(wealth): if wealth >= base_lvl_coin_multiplier.cost: lvl_up_multiplier() wealth -= base_lvl_coin_multiplier.cost - print(f'Erfolgreich geupgradet. Du hast {wealth} Coins') + print(f' Erfolgreich geupgradet. Du hast noch {wealth} Coins') break else: print('Du bist zu arm') elif answer == 4: coin_flip(propability, wealth, coins_per_head, heads_amount, multiplier) - - elif answer not in (1, 2, 3, 4): print('Bitte 1, 2, 3 oder 4!')