Erster Entwurf Upgrade menu (Mit Folke zusammen)
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Game/__pycache__/upgrades_test.cpython-313.pyc
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Game/__pycache__/upgrades_test.cpython-313.pyc
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Game/game.py
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Game/game.py
@@ -4,17 +4,17 @@ import random
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propability = 40
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propability = 40
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coins_per_head = 0.5
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coins_per_head = 0.5
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coins = 5
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coins = 5
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coins_amount = 1
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heads_amount = 1
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multiplier = 0.5
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multiplier = 0.5
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def coin_flip(propability, coins, coins_per_head, coins_amount, multiplier):
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def coin_flip(propability, coins, coins_per_head, heads_amount, multiplier):
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while True:
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while True:
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result = random.randint(0, 100)
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result = random.randint(0, 100)
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if result in range(0,propability):
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if result in range(0,propability):
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print(f'Kopf ({coins_amount}x)')
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print(f'Kopf ({heads_amount}x)')
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coins_amount += 1 #Anzahl an hintereinander geworfenen "Köpfen"
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heads_amount += 1 #Anzahl an hintereinander geworfenen "Köpfen"
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if coins_amount >=3:
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if heads_amount >=3:
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coins_per_head += multiplier #Coin-Boost für mehrfaches werfen von Kopf hintereinander
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heads_per_head += multiplier #Coin-Boost für mehrfaches werfen von Kopf hintereinander
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else:
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else:
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coins_per_head = 0.5
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coins_per_head = 0.5
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coins += coins_per_head
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coins += coins_per_head
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@@ -27,5 +27,5 @@ def coin_flip(propability, coins, coins_per_head, coins_amount, multiplier):
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input()
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input()
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coin_flip(propability, coins, coins_per_head, coins_amount, multiplier)
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coin_flip(propability, coins, coins_per_head, heads_amount, multiplier)
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@@ -1,16 +1,52 @@
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from upgrades import coin_multiplier, lucky_coin, flip_chance
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from upgrades import coin_multiplier, lucky_coin, flip_chance
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lvl_coin_multiplier = coin_multiplier(0.5, 10)
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base_lvl_coin_multiplier = coin_multiplier(0.5, 10)
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base_lvl_flip_chance = flip_chance(10, 0)
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base_lvl_lucky_coin = lucky_coin(0.5, 10)
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def lvl_up_coin_multiplier():
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def lvl_up_multiplier():
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lvl_up = True
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lvl_up = True
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if lvl_up == True:
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if lvl_up == True:
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lvl_coin_multiplier.cost *= 2.5
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base_lvl_coin_multiplier.cost *= 2.5
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lvl_coin_multiplier.multiplier *= 5
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base_lvl_coin_multiplier.multiplier *= 5
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print(f' CM: {base_lvl_coin_multiplier.cost}')
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print(f' MM: {base_lvl_coin_multiplier.multiplier}')
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print(lvl_coin_multiplier.cost)
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def lvl_up_flip_chance():
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lvl_up = True
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lvl_up_coin_multiplier()
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if lvl_up == True:
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base_lvl_flip_chance.cost += 1
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base_lvl_flip_chance.cost *= 6
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base_lvl_flip_chance.chance *= 1.5
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print(f" FC Cost: {base_lvl_flip_chance.cost}")
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print(f" FC Chance: {base_lvl_flip_chance.chance}")
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def lvl_up_lucky_coin():
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lvl_up = True
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if lvl_up == True:
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base_lvl_lucky_coin.cost *= 3
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base_lvl_lucky_coin.chance *= 1.5
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print(f" LC Cost: {base_lvl_lucky_coin.cost}")
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print(f" LC Chance: {base_lvl_lucky_coin.chance}")
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def homepage_upgrades():
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while True:
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answer = input(' Flip Chance: [1]\n Lucky Coin: [2]\n Multiplier: [3]')
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try:
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answer = int(answer)
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if answer == 1:
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lvl_up_flip_chance()
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break
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elif answer == 2:
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lvl_up_lucky_coin()
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break
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elif answer == 3:
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lvl_up_multiplier()
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break
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except ValueError:
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print('Nur Zahlen')
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homepage_upgrades()
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@@ -33,13 +33,9 @@ def lvl_up_lucky_coin():
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lvl_up_lucky_coin()
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lvl_up_lucky_coin()
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lvl_up_lucky_coin()
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lvl_up_lucky_coin()
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lvl_up_lucky_coin()
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lvl_up_lucky_coin()
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lvl_up_lucky_coin()
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lvl_up_lucky_coin()
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lvl_up_lucky_coin()
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lvl_up_lucky_coin()
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lvl_up_lucky_coin()
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lvl_up_lucky_coin()
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