Erster Entwurf Upgrade menu (Mit Folke zusammen)

This commit is contained in:
2025-12-15 15:22:23 +01:00
parent d787ebb0ca
commit 12fb26a303
5 changed files with 50 additions and 18 deletions

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@@ -4,17 +4,17 @@ import random
propability = 40
coins_per_head = 0.5
coins = 5
coins_amount = 1
heads_amount = 1
multiplier = 0.5
def coin_flip(propability, coins, coins_per_head, coins_amount, multiplier):
def coin_flip(propability, coins, coins_per_head, heads_amount, multiplier):
while True:
result = random.randint(0, 100)
if result in range(0,propability):
print(f'Kopf ({coins_amount}x)')
coins_amount += 1 #Anzahl an hintereinander geworfenen "Köpfen"
if coins_amount >=3:
coins_per_head += multiplier #Coin-Boost für mehrfaches werfen von Kopf hintereinander
print(f'Kopf ({heads_amount}x)')
heads_amount += 1 #Anzahl an hintereinander geworfenen "Köpfen"
if heads_amount >=3:
heads_per_head += multiplier #Coin-Boost für mehrfaches werfen von Kopf hintereinander
else:
coins_per_head = 0.5
coins += coins_per_head
@@ -27,5 +27,5 @@ def coin_flip(propability, coins, coins_per_head, coins_amount, multiplier):
input()
coin_flip(propability, coins, coins_per_head, coins_amount, multiplier)
coin_flip(propability, coins, coins_per_head, heads_amount, multiplier)

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@@ -1,16 +1,52 @@
from upgrades import coin_multiplier, lucky_coin, flip_chance
lvl_coin_multiplier = coin_multiplier(0.5, 10)
base_lvl_coin_multiplier = coin_multiplier(0.5, 10)
base_lvl_flip_chance = flip_chance(10, 0)
base_lvl_lucky_coin = lucky_coin(0.5, 10)
def lvl_up_coin_multiplier():
def lvl_up_multiplier():
lvl_up = True
if lvl_up == True:
lvl_coin_multiplier.cost *= 2.5
lvl_coin_multiplier.multiplier *= 5
base_lvl_coin_multiplier.cost *= 2.5
base_lvl_coin_multiplier.multiplier *= 5
print(f' CM: {base_lvl_coin_multiplier.cost}')
print(f' MM: {base_lvl_coin_multiplier.multiplier}')
print(lvl_coin_multiplier.cost)
def lvl_up_flip_chance():
lvl_up = True
lvl_up_coin_multiplier()
if lvl_up == True:
base_lvl_flip_chance.cost += 1
base_lvl_flip_chance.cost *= 6
base_lvl_flip_chance.chance *= 1.5
print(f" FC Cost: {base_lvl_flip_chance.cost}")
print(f" FC Chance: {base_lvl_flip_chance.chance}")
def lvl_up_lucky_coin():
lvl_up = True
if lvl_up == True:
base_lvl_lucky_coin.cost *= 3
base_lvl_lucky_coin.chance *= 1.5
print(f" LC Cost: {base_lvl_lucky_coin.cost}")
print(f" LC Chance: {base_lvl_lucky_coin.chance}")
def homepage_upgrades():
while True:
answer = input(' Flip Chance: [1]\n Lucky Coin: [2]\n Multiplier: [3]')
try:
answer = int(answer)
if answer == 1:
lvl_up_flip_chance()
break
elif answer == 2:
lvl_up_lucky_coin()
break
elif answer == 3:
lvl_up_multiplier()
break
except ValueError:
print('Nur Zahlen')
homepage_upgrades()

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@@ -33,13 +33,9 @@ def lvl_up_lucky_coin():
lvl_up_lucky_coin()
lvl_up_lucky_coin()
lvl_up_lucky_coin()
lvl_up_lucky_coin()
lvl_up_lucky_coin()
lvl_up_lucky_coin()