diff --git a/Game/__pycache__/menu.cpython-313.pyc b/Game/__pycache__/menu.cpython-313.pyc index 24f7e90..13b6bb6 100644 Binary files a/Game/__pycache__/menu.cpython-313.pyc and b/Game/__pycache__/menu.cpython-313.pyc differ diff --git a/Game/game.py b/Game/game.py index 689814e..f708ff0 100644 --- a/Game/game.py +++ b/Game/game.py @@ -1,32 +1,31 @@ import menu import random -if menu.b == 2: - propability = 40 - coins_per_head = 0.5 - coins = 5 - coins_amount = 1 - multiplier = 0.5 +propability = 40 +coins_per_head = 0.5 +coins = 5 +coins_amount = 1 +multiplier = 0.5 - def coin_flip(propability, coins, coins_per_head, coins_amount, multiplier): - while True: - result = random.randint(0, 100) - if result in range(0,propability): - print(f'Kopf ({coins_amount}x)') - coins_amount += 1 #Anzahl an hintereinander geworfenen "Köpfen" - if coins_amount >=3: - coins_per_head += multiplier #Coin-Boost für mehrfaches werfen von Kopf hintereinander - else: - coins_per_head = 0.5 - coins += coins_per_head - print('') - print(f'Du hast {coins} Coins (+ {coins_per_head})') - input() - elif result in range(propability,100): - print('Zahl') - coins_amount = 1 - input() +def coin_flip(propability, coins, coins_per_head, coins_amount, multiplier): + while True: + result = random.randint(0, 100) + if result in range(0,propability): + print(f'Kopf ({coins_amount}x)') + coins_amount += 1 #Anzahl an hintereinander geworfenen "Köpfen" + if coins_amount >=3: + coins_per_head += multiplier #Coin-Boost für mehrfaches werfen von Kopf hintereinander + else: + coins_per_head = 0.5 + coins += coins_per_head + print('') + print(f'Du hast {coins} Coins (+ {coins_per_head})') + input() + elif result in range(propability,100): + print('Zahl') + coins_amount = 1 + input() - coin_flip(propability, coins, coins_per_head, coins_amount, multiplier) +coin_flip(propability, coins, coins_per_head, coins_amount, multiplier) diff --git a/Game/upgrades.py b/Game/upgrades.py index a40cd2d..0cd87d4 100644 --- a/Game/upgrades.py +++ b/Game/upgrades.py @@ -27,15 +27,15 @@ coin_multiplier_lvl10 = coin_multiplier(100,10000) flip_chance_lvl1 = flip_chance(5,0) -flip_chance_lvl2 = flip_chance(10,5) -flip_chance_lvl3 = flip_chance(18,20) -flip_chance_lvl4 = flip_chance(25,40) -flip_chance_lvl5 = flip_chance(35,50) -flip_chance_lvl6 = flip_chance(50,150) -flip_chance_lvl7 = flip_chance(60,300) -flip_chance_lvl8 = flip_chance(75,1000) -flip_chance_lvl9 = flip_chance(80,4000) -flip_chance_lvl10 = flip_chance(95,10000) +flip_chance_lvl2 = flip_chance(10,500) +flip_chance_lvl3 = flip_chance(18,1500) +flip_chance_lvl4 = flip_chance(25,4000) +flip_chance_lvl5 = flip_chance(35,10000) +flip_chance_lvl6 = flip_chance(50,20000) +flip_chance_lvl7 = flip_chance(60,20000) +flip_chance_lvl8 = flip_chance(75,25000) +flip_chance_lvl9 = flip_chance(80,50000) +flip_chance_lvl10 = flip_chance(95,100000) lucky_coin_lvl1 = lucky_coin(0.1, 0)