Kleine Aenderungen und Entwurf der Upgrades. Fehlt noch: Implementieren der Upgrades, speichern des Levels, Upgrade Menu. Falls moeglich waere es sehr gut die Dateien miteinander zu verknuepfen. Falls es nicht geht: Zusammenfuegen aller Dateien zu einem ganzen Spiel
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17
Game/game.py
17
Game/game.py
@@ -1,13 +1,14 @@
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#import menu
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import menu
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import random
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import random
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if menu.b == 2:
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propability = 40
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propability = 40
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coins_per_head = 0.5
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coins_per_head = 0.5
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coins = 5
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coins = 5
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coins_amount = 1
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coins_amount = 1
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multiplier = 0.5
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multiplier = 0.5
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def coin_flip(propability, coins, coins_per_head, coins_amount, multiplier):
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def coin_flip(propability, coins, coins_per_head, coins_amount, multiplier):
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while True:
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while True:
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result = random.randint(0, 100)
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result = random.randint(0, 100)
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if result in range(0,propability):
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if result in range(0,propability):
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@@ -27,5 +28,5 @@ def coin_flip(propability, coins, coins_per_head, coins_amount, multiplier):
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input()
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input()
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coin_flip(propability, coins, coins_per_head, coins_amount, multiplier)
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coin_flip(propability, coins, coins_per_head, coins_amount, multiplier)
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@@ -31,16 +31,19 @@ def menu_navigation(a):
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print('Super!')
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print('Super!')
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print('')
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print('')
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print('Dann kann es ja losgehen')
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print('Dann kann es ja losgehen')
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b = 2
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else:
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else:
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print('Nein? Dann lies nochmal die README.txt und druecke [Enter], wenn du fertig bist')
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print('Nein? Dann lies nochmal die README.txt und druecke [Enter], wenn du fertig bist')
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input('')
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input('')
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b = 2
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return b
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elif a == 2:
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elif a == 2:
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print('Schade, es gibt kein Zurueck mehr jetzt')
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print('Schade, es gibt jetzt kein Zurueck mehr')
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input()
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input()
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sys.exit()
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sys.exit()
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title_screen()
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title_screen()
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a = end_game_or_start_question()
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a = end_game_or_start_question()
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menu_navigation(a)
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b = menu_navigation(a)
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5
Game/upgrade_menu.py
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5
Game/upgrade_menu.py
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@@ -0,0 +1,5 @@
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import upgrades
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def homepage():
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available_upgrades = []
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50
Game/upgrades.py
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50
Game/upgrades.py
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@@ -0,0 +1,50 @@
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class coin_multiplier(): #Klasse, die das Upgrade darstellt, welches die anzahl des Bonusses beim Kopfwurf veraendert
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def __init__(self, multiplier:float, cost:int):
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multiplier = self.multiplier
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cost = self.cost
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class flip_chance(): #Upgrade, welches die Chance auf kopf veraendert
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def __init__(self, chance: int, cost: int):
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chance = self.chance
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cost = self.cost
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class lucky_coin(): #Upgrade, welches festlegt wie hoch die Wahrscheinlichkeit auf einen LuckyCoin (Jackpot) ist
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def __init__(self, chance:float, cost:int):
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chance = self.lucky_chance
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cost = self.cost
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#Alle Upgrades inklusive Werten und kosten von Level 1 bis 10
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coin_multiplier_lvl1 = coin_multiplier(0.5,0)
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coin_multiplier_lvl2 = coin_multiplier(1,30)
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coin_multiplier_lvl3 = coin_multiplier(4,70)
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coin_multiplier_lvl4 = coin_multiplier(8,200)
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coin_multiplier_lvl5 = coin_multiplier(12,400)
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coin_multiplier_lvl6 = coin_multiplier(18,900)
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coin_multiplier_lvl7 = coin_multiplier(30,1400)
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coin_multiplier_lvl8 = coin_multiplier(50,2500)
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coin_multiplier_lvl9 = coin_multiplier(75,4500)
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coin_multiplier_lvl10 = coin_multiplier(100,10000)
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flip_chance_lvl1 = flip_chance(5,0)
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flip_chance_lvl2 = flip_chance(10,5)
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flip_chance_lvl3 = flip_chance(18,20)
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flip_chance_lvl4 = flip_chance(25,40)
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flip_chance_lvl5 = flip_chance(35,50)
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flip_chance_lvl6 = flip_chance(50,150)
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flip_chance_lvl7 = flip_chance(60,300)
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flip_chance_lvl8 = flip_chance(75,1000)
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flip_chance_lvl9 = flip_chance(80,4000)
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flip_chance_lvl10 = flip_chance(95,10000)
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lucky_coin_lvl1 = lucky_coin(0.1, 0)
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lucky_coin_lvl2 = lucky_coin(0.5, 100)
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lucky_coin_lvl3 = lucky_coin(1, 400)
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lucky_coin_lvl4 = lucky_coin(1.25, 600)
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lucky_coin_lvl5 = lucky_coin(2, 1000)
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lucky_coin_lvl6 = lucky_coin(2.75, 1300)
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lucky_coin_lvl7 = lucky_coin(5, 3000)
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lucky_coin_lvl8 = lucky_coin(5.5, 4000)
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lucky_coin_lvl9 = lucky_coin(6.5, 5000)
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lucky_coin_lvl10 = lucky_coin(7.5, 10000)
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