Kleine Aenderungen und Entwurf der Upgrades. Fehlt noch: Implementieren der Upgrades, speichern des Levels, Upgrade Menu. Falls moeglich waere es sehr gut die Dateien miteinander zu verknuepfen. Falls es nicht geht: Zusammenfuegen aller Dateien zu einem ganzen Spiel

This commit is contained in:
2025-12-14 17:50:55 +01:00
parent ac721887da
commit 652f25467f
4 changed files with 86 additions and 27 deletions

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@@ -1,31 +1,32 @@
#import menu
import menu
import random
if menu.b == 2:
propability = 40
coins_per_head = 0.5
coins = 5
coins_amount = 1
multiplier = 0.5
propability = 40
coins_per_head = 0.5
coins = 5
coins_amount = 1
multiplier = 0.5
def coin_flip(propability, coins, coins_per_head, coins_amount, multiplier):
while True:
result = random.randint(0, 100)
if result in range(0,propability):
print(f'Kopf ({coins_amount}x)')
coins_amount += 1 #Anzahl an hintereinander geworfenen "Köpfen"
if coins_amount >=3:
coins_per_head += multiplier #Coin-Boost für mehrfaches werfen von Kopf hintereinander
else:
coins_per_head = 0.5
coins += coins_per_head
print('')
print(f'Du hast {coins} Coins (+ {coins_per_head})')
input()
elif result in range(propability,100):
print('Zahl')
coins_amount = 1
input()
def coin_flip(propability, coins, coins_per_head, coins_amount, multiplier):
while True:
result = random.randint(0, 100)
if result in range(0,propability):
print(f'Kopf ({coins_amount}x)')
coins_amount += 1 #Anzahl an hintereinander geworfenen "Köpfen"
if coins_amount >=3:
coins_per_head += multiplier #Coin-Boost für mehrfaches werfen von Kopf hintereinander
else:
coins_per_head = 0.5
coins += coins_per_head
print('')
print(f'Du hast {coins} Coins (+ {coins_per_head})')
input()
elif result in range(propability,100):
print('Zahl')
coins_amount = 1
input()
coin_flip(propability, coins, coins_per_head, coins_amount, multiplier)
coin_flip(propability, coins, coins_per_head, coins_amount, multiplier)

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@@ -31,16 +31,19 @@ def menu_navigation(a):
print('Super!')
print('')
print('Dann kann es ja losgehen')
b = 2
else:
print('Nein? Dann lies nochmal die README.txt und druecke [Enter], wenn du fertig bist')
input('')
b = 2
return b
elif a == 2:
print('Schade, es gibt kein Zurueck mehr jetzt')
print('Schade, es gibt jetzt kein Zurueck mehr')
input()
sys.exit()
title_screen()
a = end_game_or_start_question()
menu_navigation(a)
b = menu_navigation(a)

5
Game/upgrade_menu.py Normal file
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@@ -0,0 +1,5 @@
import upgrades
def homepage():
available_upgrades = []

50
Game/upgrades.py Normal file
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@@ -0,0 +1,50 @@
class coin_multiplier(): #Klasse, die das Upgrade darstellt, welches die anzahl des Bonusses beim Kopfwurf veraendert
def __init__(self, multiplier:float, cost:int):
multiplier = self.multiplier
cost = self.cost
class flip_chance(): #Upgrade, welches die Chance auf kopf veraendert
def __init__(self, chance: int, cost: int):
chance = self.chance
cost = self.cost
class lucky_coin(): #Upgrade, welches festlegt wie hoch die Wahrscheinlichkeit auf einen LuckyCoin (Jackpot) ist
def __init__(self, chance:float, cost:int):
chance = self.lucky_chance
cost = self.cost
#Alle Upgrades inklusive Werten und kosten von Level 1 bis 10
coin_multiplier_lvl1 = coin_multiplier(0.5,0)
coin_multiplier_lvl2 = coin_multiplier(1,30)
coin_multiplier_lvl3 = coin_multiplier(4,70)
coin_multiplier_lvl4 = coin_multiplier(8,200)
coin_multiplier_lvl5 = coin_multiplier(12,400)
coin_multiplier_lvl6 = coin_multiplier(18,900)
coin_multiplier_lvl7 = coin_multiplier(30,1400)
coin_multiplier_lvl8 = coin_multiplier(50,2500)
coin_multiplier_lvl9 = coin_multiplier(75,4500)
coin_multiplier_lvl10 = coin_multiplier(100,10000)
flip_chance_lvl1 = flip_chance(5,0)
flip_chance_lvl2 = flip_chance(10,5)
flip_chance_lvl3 = flip_chance(18,20)
flip_chance_lvl4 = flip_chance(25,40)
flip_chance_lvl5 = flip_chance(35,50)
flip_chance_lvl6 = flip_chance(50,150)
flip_chance_lvl7 = flip_chance(60,300)
flip_chance_lvl8 = flip_chance(75,1000)
flip_chance_lvl9 = flip_chance(80,4000)
flip_chance_lvl10 = flip_chance(95,10000)
lucky_coin_lvl1 = lucky_coin(0.1, 0)
lucky_coin_lvl2 = lucky_coin(0.5, 100)
lucky_coin_lvl3 = lucky_coin(1, 400)
lucky_coin_lvl4 = lucky_coin(1.25, 600)
lucky_coin_lvl5 = lucky_coin(2, 1000)
lucky_coin_lvl6 = lucky_coin(2.75, 1300)
lucky_coin_lvl7 = lucky_coin(5, 3000)
lucky_coin_lvl8 = lucky_coin(5.5, 4000)
lucky_coin_lvl9 = lucky_coin(6.5, 5000)
lucky_coin_lvl10 = lucky_coin(7.5, 10000)