ReadMe aenderung die beim letzten push nicht durchgekommen ist (vor abgabe) Benennung des Upgrades lucky coin

This commit is contained in:
2025-12-17 01:21:51 +01:00
parent 7eb59d65bd
commit a358914d85
3 changed files with 3 additions and 2 deletions

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@@ -114,7 +114,8 @@ def lvl_up_lucky_coin(): #Funktion, um die Chance auf den Lucky Coin zu erhoehen
def homepage_upgrades(wealth): #Funktion, die die Upgrade Hompage erstellt def homepage_upgrades(wealth): #Funktion, die die Upgrade Hompage erstellt
while True: while True:
answer = input(f' Flip Chance [{base_lvl_flip_chance.chance}% > {base_lvl_flip_chance.chance*2}%] (Preis: {base_lvl_flip_chance.cost} Coins): [1]\n Lucky Coin [{base_lvl_lucky_coin.chance}% > {base_lvl_lucky_coin.chance*2}%] (Preis: {base_lvl_lucky_coin.cost} Coins): [2]\n Multiplier [+{base_lvl_coin_multiplier.multiplier} Coins > {base_lvl_coin_multiplier.multiplier*5} Coins] (Preis: {base_lvl_coin_multiplier.cost} Coins): [3]\n Zum Game: [4]') #Speichert input in einer variable answer. Angabe von Effekten den Upgrades. Also was upgraded es print(f'Du hast {wealth} Coins\n')
answer = input(f' Flip Chance [{base_lvl_flip_chance.chance}% > {base_lvl_flip_chance.chance*2}%] (Preis: {base_lvl_flip_chance.cost} Coins): [1]\n Lucky Coin [{base_lvl_lucky_coin.chance}% > {base_lvl_lucky_coin.chance*1.5}%] (Preis: {base_lvl_lucky_coin.cost} Coins): [2]\n Multiplier [+{base_lvl_coin_multiplier.multiplier} Coins > {base_lvl_coin_multiplier.multiplier*5} Coins] (Preis: {base_lvl_coin_multiplier.cost} Coins): [3]\n Zum Game: [4]') #Speichert input in einer variable answer. Angabe von Effekten den Upgrades. Also was upgraded es
try: try:
answer = int(answer) #Testet ob die Eingabe eine Zahl ist answer = int(answer) #Testet ob die Eingabe eine Zahl ist
if answer == 1: if answer == 1: