Auswahl für Upgrades + Kaufsystem (mit Linus)

This commit is contained in:
2025-12-15 15:53:21 +01:00
parent 622cf1dd45
commit aca8e99ee8
5 changed files with 43 additions and 18 deletions

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@@ -3,29 +3,29 @@ import random
propability = 40
coins_per_head = 0.5
coins = 5
#wealth = 5000
heads_amount = 1
multiplier = 0.5
def coin_flip(propability, coins, coins_per_head, heads_amount, multiplier):
def coin_flip(propability, wealth, coins_per_head, heads_amount, multiplier):
while True:
result = random.randint(0, 100)
if result in range(0,propability):
print(f'Kopf ({heads_amount}x)')
heads_amount += 1 #Anzahl an hintereinander geworfenen "Köpfen"
if heads_amount >=3:
heads_per_head += multiplier #Coin-Boost für mehrfaches werfen von Kopf hintereinander
coins_per_head += multiplier #Coin-Boost für mehrfaches werfen von Kopf hintereinander
else:
coins_per_head = 0.5
coins += coins_per_head
wealth += coins_per_head
print('')
print(f'Du hast {coins} Coins (+ {coins_per_head})')
print(f'Du hast {wealth} Coins (+ {coins_per_head})')
input()
elif result in range(propability,100):
print('Zahl')
coins_amount = 1
heads_amount = 1
input()
coin_flip(propability, coins, coins_per_head, heads_amount, multiplier)
coin_flip(propability, wealth, coins_per_head, heads_amount, multiplier)

View File

@@ -1,4 +1,6 @@
from upgrades import coin_multiplier, lucky_coin, flip_chance
from game import wealth, coin_flip(propability, wealth, coins_per_head, heads_amount, multiplier)
base_lvl_coin_multiplier = coin_multiplier(0.5, 10)
base_lvl_flip_chance = flip_chance(10, 0)
@@ -32,23 +34,46 @@ def lvl_up_lucky_coin():
print(f" LC Cost: {base_lvl_lucky_coin.cost}")
print(f" LC Chance: {base_lvl_lucky_coin.chance}")
def homepage_upgrades():
def homepage_upgrades(wealth):
while True:
answer = input(' Flip Chance: [1]\n Lucky Coin: [2]\n Multiplier: [3]')
answer = input(' Flip Chance: [1]\n Lucky Coin: [2]\n Multiplier: [3]\n Zum Game: [4]')
try:
answer = int(answer)
if answer == 1:
if wealth >= base_lvl_flip_chance.cost:
lvl_up_flip_chance()
wealth -= base_lvl_flip_chance.cost
print('Erfolgreich geupgradet. Du hast',wealth, "Coins")
break
else:
print('Du bist zu arm')
elif answer == 2:
if wealth >= base_lvl_lucky_coin.cost:
lvl_up_lucky_coin()
wealth -= base_lvl_lucky_coin.cost
print('Erfolgreich geupgradet. Du hast',wealth, "Coins")
break
else:
print('Du bist zu arm')
elif answer == 3:
if wealth >= base_lvl_coin_multiplier.cost:
lvl_up_multiplier()
wealth -= base_lvl_coin_multiplier.cost
print('Erfolgreich geupgradet. Du hast',wealth, "Coins")
break
elif answer not in (1, 2, 3):
print('Bitte 1, 2 oder 3!')
else:
print('Du bist zu arm')
elif answer == 4:
coin_flip(propability, wealth, coins_per_head, heads_amount, multiplier)
elif answer not in (1, 2, 3, 4):
print('Bitte 1, 2, 3 oder 4!')
except ValueError:
print('Nur Zahlen')
homepage_upgrades()
homepage_upgrades(wealth)