class coin_multiplier(): #Klasse, die das Upgrade darstellt, welches die anzahl des Bonusses beim Kopfwurf veraendert def __init__(self, multiplier:float, cost:int): multiplier = self.multiplier cost = self.cost class flip_chance(): #Upgrade, welches die Chance auf kopf veraendert def __init__(self, chance: int, cost: int): chance = self.chance cost = self.cost class lucky_coin(): #Upgrade, welches festlegt wie hoch die Wahrscheinlichkeit auf einen LuckyCoin (Jackpot) ist def __init__(self, chance:float, cost:int): chance = self.lucky_chance cost = self.cost #Alle Upgrades inklusive Werten und kosten von Level 1 bis 10 coin_multiplier_lvl1 = coin_multiplier(0.5,0) coin_multiplier_lvl2 = coin_multiplier(1,30) coin_multiplier_lvl3 = coin_multiplier(4,70) coin_multiplier_lvl4 = coin_multiplier(8,200) coin_multiplier_lvl5 = coin_multiplier(12,400) coin_multiplier_lvl6 = coin_multiplier(18,900) coin_multiplier_lvl7 = coin_multiplier(30,1400) coin_multiplier_lvl8 = coin_multiplier(50,2500) coin_multiplier_lvl9 = coin_multiplier(75,4500) coin_multiplier_lvl10 = coin_multiplier(100,10000) flip_chance_lvl1 = flip_chance(5,0) flip_chance_lvl2 = flip_chance(10,500) flip_chance_lvl3 = flip_chance(18,1500) flip_chance_lvl4 = flip_chance(25,4000) flip_chance_lvl5 = flip_chance(35,10000) flip_chance_lvl6 = flip_chance(50,20000) flip_chance_lvl7 = flip_chance(60,20000) flip_chance_lvl8 = flip_chance(75,25000) flip_chance_lvl9 = flip_chance(80,50000) flip_chance_lvl10 = flip_chance(95,100000) lucky_coin_lvl1 = lucky_coin(0.1, 0) lucky_coin_lvl2 = lucky_coin(0.5, 100) lucky_coin_lvl3 = lucky_coin(1, 400) lucky_coin_lvl4 = lucky_coin(1.25, 600) lucky_coin_lvl5 = lucky_coin(2, 1000) lucky_coin_lvl6 = lucky_coin(2.75, 1300) lucky_coin_lvl7 = lucky_coin(5, 3000) lucky_coin_lvl8 = lucky_coin(5.5, 4000) lucky_coin_lvl9 = lucky_coin(6.5, 5000) lucky_coin_lvl10 = lucky_coin(7.5, 10000)