from upgrades import coin_multiplier, lucky_coin, flip_chance from game import wealth, coin_flip(propability, wealth, coins_per_head, heads_amount, multiplier) base_lvl_coin_multiplier = coin_multiplier(0.5, 10) base_lvl_flip_chance = flip_chance(10, 0) base_lvl_lucky_coin = lucky_coin(0.5, 10) def lvl_up_multiplier(): lvl_up = True if lvl_up == True: base_lvl_coin_multiplier.cost *= 2.5 base_lvl_coin_multiplier.multiplier *= 5 print(f' CM: {base_lvl_coin_multiplier.cost}') print(f' MM: {base_lvl_coin_multiplier.multiplier}') def lvl_up_flip_chance(): lvl_up = True if lvl_up == True: base_lvl_flip_chance.cost += 1 base_lvl_flip_chance.cost *= 6 base_lvl_flip_chance.chance *= 1.5 print(f" FC Cost: {base_lvl_flip_chance.cost}") print(f" FC Chance: {base_lvl_flip_chance.chance}") def lvl_up_lucky_coin(): lvl_up = True if lvl_up == True: base_lvl_lucky_coin.cost *= 3 base_lvl_lucky_coin.chance *= 1.5 print(f" LC Cost: {base_lvl_lucky_coin.cost}") print(f" LC Chance: {base_lvl_lucky_coin.chance}") def homepage_upgrades(wealth): while True: answer = input(' Flip Chance: [1]\n Lucky Coin: [2]\n Multiplier: [3]\n Zum Game: [4]') try: answer = int(answer) if answer == 1: if wealth >= base_lvl_flip_chance.cost: lvl_up_flip_chance() wealth -= base_lvl_flip_chance.cost print('Erfolgreich geupgradet. Du hast',wealth, "Coins") break else: print('Du bist zu arm') elif answer == 2: if wealth >= base_lvl_lucky_coin.cost: lvl_up_lucky_coin() wealth -= base_lvl_lucky_coin.cost print('Erfolgreich geupgradet. Du hast',wealth, "Coins") break else: print('Du bist zu arm') elif answer == 3: if wealth >= base_lvl_coin_multiplier.cost: lvl_up_multiplier() wealth -= base_lvl_coin_multiplier.cost print('Erfolgreich geupgradet. Du hast',wealth, "Coins") break else: print('Du bist zu arm') elif answer == 4: coin_flip(propability, wealth, coins_per_head, heads_amount, multiplier) elif answer not in (1, 2, 3, 4): print('Bitte 1, 2, 3 oder 4!') except ValueError: print('Nur Zahlen') homepage_upgrades(wealth)