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enemy_bullet/enemy_bullet.gd
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enemy_bullet/enemy_bullet.gd
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extends Area2D
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@export var speed = 150
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func start(pos):
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position = pos
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func _process(delta):
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position.y += speed * delta
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func _on_visible_on_screen_notifier_2d_screen_exited():
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queue_free() # Replace with function body.
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func _on_area_entered(area):
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if area.name == "Player":
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queue_free()
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area.shield -= 1
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enemy_bullet/enemy_bullet.tscn
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enemy_bullet/enemy_bullet.tscn
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[gd_scene load_steps=4 format=3 uid="uid://cd4vk0l8luwvx"]
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[ext_resource type="Texture2D" uid="uid://dkbhiir1v8nq1" path="res://assets/Projectiles/Enemy_projectile (16 x 16).png" id="1_wjdji"]
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[ext_resource type="Script" path="res://enemy_bullet/enemy_bullet.gd" id="1_y73ek"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_4410i"]
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radius = 3.0
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[node name="enemy_bullet" type="Area2D"]
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script = ExtResource("1_y73ek")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_wjdji")
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hframes = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_4410i")
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]
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