The engine keeps Java's packet capture (capture.ts): per network card every frame it sent (when it leaves on the cable) or received (also one for another card), once, with time and number; switches log nothing; frames the packet loss dropped are kept apart; the capture outlives a stop and a new start, as in Java, until clearCapture. Per port instead of per MAC, at most 10,000 frames a card. expectSameCaptures compares each card's capture with Java's list of that card in the ARP, WLAN, DNS, TCP, NAT, RIP and single-client DHCP runs. It found that ScenarioNetwork ignored a switch's learning time (Java ran 300 s, the core the scenarios' 5 s); the oracle sets it now, and the TCP and DHCP runs are recorded again. A core test found that a new start numbers frames from 1 again and the capture took them as seen. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
318 lines
15 KiB
TypeScript
318 lines
15 KiB
TypeScript
// TCP as Java FILIUS runs it. tools/java-oracle's TcpRun played stories of
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// socket calls on tcp-lan's network in Java FILIUS and wrote every frame each
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// card saw, and every state each socket went through (tcp-java-<story>.java.json).
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// The engine plays the same stories. The frames must come in the same order,
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// with the same content, at about the same distance from each other
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// (javaRun.ts); each state Java saw must come at about the same time.
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//
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// Java polled the states every 2 ms from another thread; a state the engine
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// enters and leaves within STATE_UNSEEN_MILLISECONDS (CLOSE_WAIT, when the
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// passive side closes by itself) Java may not have seen. The free port a
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// client draws differs (Java's random, the engine's seed); it is compared as
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// "client". Times count from the client's SYN.
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//
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// The lost* stories lose one frame on its sender's card, as TcpRun's
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// loseFirst does in Java: the card shows it, no one receives it.
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import { readFileSync } from 'node:fs';
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import { dirname, join } from 'node:path';
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import { fileURLToPath } from 'node:url';
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import { describe, expect, it } from 'vitest';
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import { TCP_FLAG, type Id, type NetworkRuntimeEngine, type TcpSegment } from '../src/index.js';
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import { loseFirst } from './fixtures.js';
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import { expectSameCaptures, GAP_TOLERANCE_MILLISECONDS, gaps, javaFrames, watchedEngine, withClientPortText, type JavaFrame, type SeenFrame } from './javaRun.js';
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import type { Scenario } from './scenario.js';
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const scenarioDirectory = join(dirname(fileURLToPath(import.meta.url)), 'scenarios');
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const STATE_UNSEEN_MILLISECONDS = 20;
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// The engine's calls block one after the other: in exchange, the server's
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// answer starts when the client's send returns, and the client closes when
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// the server's send returns — two cables' delay each, later than in Java.
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const STATE_TOLERANCE_MILLISECONDS = 250;
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const SERVER = '00000000-0000-0000-0000-000000000101';
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const CLIENT = '00000000-0000-0000-0000-000000000102';
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const OTHER_CLIENT = '00000000-0000-0000-0000-000000000103';
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interface JavaRun {
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frames: Record<string, JavaFrame[]>;
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events: [number, string][];
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states: Record<string, [number, string][]>;
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}
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const text = (value: string) => new TextEncoder().encode(value);
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/**
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* The story as the engine plays it; the node whose socket stands for Java's
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* "client". Java watched the server's socket from ESTABLISHED on, or, with
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* `serverListening`, from the start (LISTEN).
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*/
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interface Story {
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readonly client: Id;
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readonly serverListening?: boolean;
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readonly play: (engine: NetworkRuntimeEngine, advanceTo: (milliseconds: number) => void) => void;
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}
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const isSynAck = (segment: TcpSegment) => (segment.flags & TCP_FLAG.synchronize) !== 0 && (segment.flags & TCP_FLAG.acknowledgement) !== 0;
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const isFin = (segment: TcpSegment) => (segment.flags & TCP_FLAG.finish) !== 0;
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/** Connected, then the client closes half a second later; the server closes by itself. */
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function connectAndClose(engine: NetworkRuntimeEngine, advanceTo: (milliseconds: number) => void): void {
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engine.openTcpServerSocket(SERVER, 80);
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advanceTo(500);
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const client = engine.openTcpClientSocket(CLIENT, '192.168.0.10', 80)!;
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engine.connectTcpWithResult(client);
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advanceTo(engine.state.currentTimeMilliseconds + 500);
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engine.closeTcpSocket(client);
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}
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const STORIES: Record<string, Story> = {
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exchange: {
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client: CLIENT,
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play: (engine, advanceTo) => {
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const listener = engine.openTcpServerSocket(SERVER, 80)!;
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advanceTo(500);
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const client = engine.openTcpClientSocket(CLIENT, '192.168.0.10', 80)!;
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engine.connectTcpWithResult(client);
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const accepted = engine.state.tcpAcceptedSocketIdsByListenerId.get(listener)![0]!;
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engine.sendTcp(client, text('GET /'));
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engine.receiveTcp(accepted);
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engine.sendTcp(accepted, text('x'.repeat(3000)));
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engine.receiveTcp(client);
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engine.closeTcpSocket(client);
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// The server closes a second after it saw CLOSE_WAIT.
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while (engine.state.socketsById.get(accepted)?.tcpState === 'ESTABLISHED') {
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advanceTo(engine.state.currentTimeMilliseconds + 1);
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}
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advanceTo(engine.state.currentTimeMilliseconds + 1_000);
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engine.closeTcpSocket(accepted);
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},
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},
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closedPort: {
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client: OTHER_CLIENT,
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play: (engine, advanceTo) => {
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advanceTo(500);
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const client = engine.openTcpClientSocket(OTHER_CLIENT, '192.168.0.10', 81)!;
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engine.connectTcpWithResult(client);
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},
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},
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lostData: {
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client: CLIENT,
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play: (engine, advanceTo) => {
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engine.openTcpServerSocket(SERVER, 80);
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advanceTo(500);
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const client = engine.openTcpClientSocket(CLIENT, '192.168.0.10', 80)!;
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engine.connectTcpWithResult(client);
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advanceTo(engine.state.currentTimeMilliseconds + 500);
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engine.setGlobalPacketLossEnabled(true);
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engine.sendTcp(client, text('verloren'));
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engine.setGlobalPacketLossEnabled(false);
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},
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},
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lostSynAck: {
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client: CLIENT,
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serverListening: true,
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play: (engine, advanceTo) => {
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loseFirst(engine, SERVER, isSynAck);
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engine.openTcpServerSocket(SERVER, 80);
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advanceTo(500);
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engine.connectTcpWithResult(engine.openTcpClientSocket(CLIENT, '192.168.0.10', 80)!);
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},
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},
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lostFin: {
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client: CLIENT,
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play: (engine, advanceTo) => {
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loseFirst(engine, CLIENT, isFin);
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connectAndClose(engine, advanceTo);
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},
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},
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lostLastFin: {
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client: CLIENT,
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play: (engine, advanceTo) => {
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loseFirst(engine, SERVER, isFin);
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connectAndClose(engine, advanceTo);
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},
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},
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};
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/** The states of the node's connection socket, from the engine's traces: when each was entered. */
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function engineStates(engine: NetworkRuntimeEngine, nodeId: Id, fromEstablished: boolean): [number, string][] {
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const transitions = engine.state.packetTraces
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.filter((trace) => trace.nodeId === nodeId && trace.detail?.startsWith('TCP ') === true && trace.detail.includes(' -> '))
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.map((trace) => [trace.timeMilliseconds, trace.detail!.slice(4).split(' -> ')] as const)
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// The listener's own (CLOSED -> LISTEN and back) are not the connection's.
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.filter(([, [from, to]]) => !(from === 'CLOSED' && to === 'LISTEN') && !(from === 'LISTEN' && to === 'CLOSED'));
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const states: [number, string][] = transitions.map(([time, [, to]]) => [time, to!]);
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if (!fromEstablished) return states;
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const established = states.findIndex(([, state]) => state === 'ESTABLISHED');
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return established < 0 ? [] : states.slice(established);
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}
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/** Each state Java saw comes in the engine at about the same time; the engine's others are brief. */
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function expectSameStates(label: string, actual: [number, string][], expected: [number, string][]) {
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let next = 0;
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const matched = new Set<number>();
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for (const [time, state] of expected) {
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const index = actual.findIndex(([, each], candidate) => candidate >= next && each === state);
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expect(index, `${label}: ${state} (Java at ${time} ms)`).toBeGreaterThanOrEqual(0);
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expect(Math.abs(actual[index]![0] - time), `${label}: time of ${state}`).toBeLessThanOrEqual(STATE_TOLERANCE_MILLISECONDS);
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matched.add(index);
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next = index + 1;
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}
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for (const [index, [time, state]] of actual.entries()) {
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if (matched.has(index)) continue;
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const until = actual[index + 1]?.[0] ?? Number.POSITIVE_INFINITY;
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expect(until - time, `${label}: ${state} at ${time} ms, which Java did not see`).toBeLessThanOrEqual(STATE_UNSEEN_MILLISECONDS);
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}
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}
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/** Times from the first SYN, the client's free port as "client". */
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function normalized(frames: readonly SeenFrame[]): SeenFrame[] {
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const syn = frames.find((frame) => / TCP .* S(A)?(F)?(P)? seq=/.test(frame.text) && !frame.text.includes(' SA'))!;
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return frames.map((frame) => ({
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time: frame.time - syn.time,
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text: frame.text.replace(/:(\d{5})\b/g, (whole, port: string) => (Number(port) >= 49_152 ? ':client' : whole)),
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}));
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}
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/**
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* Where Java errs, per story: its run corrected, as Java means it.
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*
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* closedPort: connectClientMode sends the SYN in a loop over
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* MAX_SENDEVERSUCHE attempts (with sendeSegment's repeat flag for the
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* second and third), but its timeout branch sets closeSocket, and the loop
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* ends after the first: one SYN, and verbinden fails after one wait. The
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* engine sends the SYN three times, a wait of three round trips each.
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*
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* lostFin, lostLastFin: close waits at most five times (TCP_CLOSING_WAITS),
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* each ended by a segment or after the timeout, and then the socket is gone —
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* but its state stays FIN_WAIT_1, FIN_WAIT_2 or LAST_ACK. The engine shows
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* CLOSED after the last wait.
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*/
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const JAVA_TIMEOUT_MILLISECONDS = 3 * 2_750;
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const JAVA_CLOSING_WAITS = 5;
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/** The socket's states, with CLOSED after Java's close loop: from `state`, `waits` more waits of the timeout. */
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function closedAfterWaits(states: [number, string][], state: string, waits: number): [number, string][] {
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const from = states.find(([, each]) => each === state)![0];
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return [...states, [from + waits * JAVA_TIMEOUT_MILLISECONDS, 'CLOSED']];
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}
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const JAVA_BUGS: Record<string, (java: JavaRun) => JavaRun> = {
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closedPort: (java) => {
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const client = OTHER_CLIENT;
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const syn = java.frames[client]!.find((frame) => frame.tcpFlags === 'S')!;
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const waitFrom = java.states.client!.find(([, state]) => state === 'SYN_SENT')![0];
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const retries = [1, 2].map((attempt) => ({ ...syn, time: waitFrom + attempt * JAVA_TIMEOUT_MILLISECONDS }));
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return {
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...java,
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frames: { ...java.frames, [client]: [...java.frames[client]!, ...retries] },
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states: {
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...java.states,
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client: java.states.client!.map(([time, state]) =>
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state === 'CLOSED' && time > waitFrom ? [waitFrom + 3 * JAVA_TIMEOUT_MILLISECONDS, state] : [time, state],
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),
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},
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};
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},
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// The client's FIN is lost: its five waits pass without a segment.
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lostFin: (java) => ({ ...java, states: { ...java.states, client: closedAfterWaits(java.states.client!, 'FIN_WAIT_1', JAVA_CLOSING_WAITS) } }),
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// The server's FIN is lost: the client's first wait ended with the ACK, the server's five pass.
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lostLastFin: (java) => ({
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...java,
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states: {
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...java.states,
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client: closedAfterWaits(java.states.client!, 'FIN_WAIT_2', JAVA_CLOSING_WAITS - 1),
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server: closedAfterWaits(java.states.server!, 'LAST_ACK', JAVA_CLOSING_WAITS),
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},
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}),
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};
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/**
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* Where a story is compared only up to a time (Java's, from its start):
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* after it, Java follows its own error and the engine does not.
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*
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* lostSynAck: Java's client sends one SYN (closedPort above) and gives up a
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* timeout later; the engine's client sends it again then, the server answers
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* it with its SYN+ACK once more, and they connect (engine.test.ts). Compared
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* up to just before the second SYN.
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*/
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const JAVA_UNTIL: Record<string, (java: JavaRun) => number> = {
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lostSynAck: (java) => java.states.client!.find(([, state]) => state === 'SYN_SENT')![0] + JAVA_TIMEOUT_MILLISECONDS - GAP_TOLERANCE_MILLISECONDS,
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};
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/**
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* Where each card's capture is compared only up to a time (Java's), beyond
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* JAVA_UNTIL. closedPort: JAVA_BUGS adds the client's two later SYNs to its
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* own card, not where else they show — the switch has forgotten the server
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* by then and floods them to every card. Compared up to the second SYN.
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*/
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const CAPTURE_UNTIL: Record<string, (java: JavaRun) => number> = {
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...JAVA_UNTIL,
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closedPort: (java) => java.states.client!.find(([, state]) => state === 'SYN_SENT')![0] + JAVA_TIMEOUT_MILLISECONDS - GAP_TOLERANCE_MILLISECONDS,
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};
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describe('TCP as Java FILIUS runs it', () => {
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it('corrects Java only where it errs', () => {
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for (const [name, correct] of Object.entries(JAVA_BUGS)) {
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const java = JSON.parse(readFileSync(join(scenarioDirectory, `tcp-java-${name}.java.json`), 'utf8')) as JavaRun;
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expect(JSON.stringify(correct(java)), name).not.toBe(JSON.stringify(java));
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}
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});
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it('cuts only where Java goes on with its error', () => {
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for (const [name, until] of Object.entries(CAPTURE_UNTIL)) {
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const java = JSON.parse(readFileSync(join(scenarioDirectory, `tcp-java-${name}.java.json`), 'utf8')) as JavaRun;
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const cut = until(java);
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const later = [...Object.values(java.frames).flat().map((frame) => frame.time), ...Object.values(java.states).flat().map(([time]) => time)];
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expect(later.some((time) => time >= cut), name).toBe(true);
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}
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});
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const scenario = JSON.parse(readFileSync(join(scenarioDirectory, 'tcp-lan.scenario.json'), 'utf8')) as Scenario;
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for (const [name, story] of Object.entries(STORIES)) {
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it(name, () => {
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const measured = JSON.parse(readFileSync(join(scenarioDirectory, `tcp-java-${name}.java.json`), 'utf8')) as JavaRun;
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const java = JAVA_BUGS[name]?.(measured) ?? measured;
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const { engine, frames } = watchedEngine(scenario);
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const advanceTo = (milliseconds: number) => {
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engine.handle({ type: 'advance', toMilliseconds: milliseconds });
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};
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story.play(engine, advanceTo);
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advanceTo(Math.max(...java.events.map(([time]) => time), ...Object.values(java.states).flatMap((each) => each.map(([time]) => time))) + 5_000);
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// Times from the SYN; with JAVA_UNTIL, only what comes before the cut.
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const javaSyn = java.frames[story.client]!.find((frame) => frame.tcpFlags === 'S')!.time;
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const engineSyn = frames().find((frame) => / TCP .* S seq=/.test(frame.text))!.time;
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const until = (JAVA_UNTIL[name]?.(measured) ?? Number.POSITIVE_INFINITY) - javaSyn;
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const before = <T extends { time: number } | [number, string]>(items: T[]): T[] =>
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items.filter((item) => (Array.isArray(item) ? item[0] : item.time) < until);
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const expected = before(normalized(javaFrames(java.frames)));
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const actual = before(normalized(frames()));
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const expectedSteps = gaps(expected);
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const actualSteps = gaps(actual);
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for (let index = 0; index < Math.max(expectedSteps.length, actualSteps.length); index += 1) {
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expect(actualSteps[index]?.text, `frame #${index + 1}`).toBe(expectedSteps[index]?.text);
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expect(Math.abs(actualSteps[index]!.gap - expectedSteps[index]!.gap), `gap before frame #${index + 1}`).toBeLessThanOrEqual(
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GAP_TOLERANCE_MILLISECONDS,
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);
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}
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expectSameCaptures(engine, scenario, java.frames, { text: withClientPortText, until: CAPTURE_UNTIL[name]?.(measured) });
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const shift = (states: [number, string][], syn: number): [number, string][] => before(states.map(([time, state]) => [time - syn, state]));
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// From SYN_SENT: Java's first CLOSED is when the socket was made.
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const javaClient = java.states.client!.filter(([, state], index) => !(index === 0 && state === 'CLOSED'));
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expectSameStates('client', shift(engineStates(engine, story.client, false), engineSyn), shift(javaClient, javaSyn));
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if (java.states.server !== undefined) {
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// A listening server from its first change: Java's first LISTEN is when it began to listen (its
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// poll may have seen the socket CLOSED before).
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const listening = java.states.server.findIndex(([, state]) => state === 'LISTEN');
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const javaServer = story.serverListening === true ? java.states.server.slice(listening + 1) : java.states.server;
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expectSameStates('server', shift(engineStates(engine, SERVER, story.serverListening !== true), engineSyn), shift(javaServer, javaSyn));
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}
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});
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}
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});
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