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49
Game/game.py
49
Game/game.py
@@ -1,32 +1,31 @@
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import menu
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import menu
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import random
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import random
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if menu.b == 2:
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propability = 40
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propability = 40
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coins_per_head = 0.5
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coins_per_head = 0.5
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coins = 5
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coins = 5
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coins_amount = 1
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coins_amount = 1
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multiplier = 0.5
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multiplier = 0.5
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def coin_flip(propability, coins, coins_per_head, coins_amount, multiplier):
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def coin_flip(propability, coins, coins_per_head, coins_amount, multiplier):
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while True:
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while True:
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result = random.randint(0, 100)
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result = random.randint(0, 100)
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if result in range(0,propability):
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if result in range(0,propability):
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print(f'Kopf ({coins_amount}x)')
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print(f'Kopf ({coins_amount}x)')
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coins_amount += 1 #Anzahl an hintereinander geworfenen "Köpfen"
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coins_amount += 1 #Anzahl an hintereinander geworfenen "Köpfen"
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if coins_amount >=3:
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if coins_amount >=3:
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coins_per_head += multiplier #Coin-Boost für mehrfaches werfen von Kopf hintereinander
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coins_per_head += multiplier #Coin-Boost für mehrfaches werfen von Kopf hintereinander
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else:
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else:
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coins_per_head = 0.5
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coins_per_head = 0.5
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coins += coins_per_head
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coins += coins_per_head
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print('')
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print('')
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print(f'Du hast {coins} Coins (+ {coins_per_head})')
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print(f'Du hast {coins} Coins (+ {coins_per_head})')
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input()
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input()
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elif result in range(propability,100):
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elif result in range(propability,100):
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print('Zahl')
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print('Zahl')
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coins_amount = 1
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coins_amount = 1
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input()
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input()
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coin_flip(propability, coins, coins_per_head, coins_amount, multiplier)
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coin_flip(propability, coins, coins_per_head, coins_amount, multiplier)
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@@ -27,15 +27,15 @@ coin_multiplier_lvl10 = coin_multiplier(100,10000)
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flip_chance_lvl1 = flip_chance(5,0)
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flip_chance_lvl1 = flip_chance(5,0)
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flip_chance_lvl2 = flip_chance(10,5)
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flip_chance_lvl2 = flip_chance(10,500)
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flip_chance_lvl3 = flip_chance(18,20)
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flip_chance_lvl3 = flip_chance(18,1500)
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flip_chance_lvl4 = flip_chance(25,40)
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flip_chance_lvl4 = flip_chance(25,4000)
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flip_chance_lvl5 = flip_chance(35,50)
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flip_chance_lvl5 = flip_chance(35,10000)
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flip_chance_lvl6 = flip_chance(50,150)
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flip_chance_lvl6 = flip_chance(50,20000)
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flip_chance_lvl7 = flip_chance(60,300)
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flip_chance_lvl7 = flip_chance(60,20000)
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flip_chance_lvl8 = flip_chance(75,1000)
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flip_chance_lvl8 = flip_chance(75,25000)
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flip_chance_lvl9 = flip_chance(80,4000)
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flip_chance_lvl9 = flip_chance(80,50000)
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flip_chance_lvl10 = flip_chance(95,10000)
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flip_chance_lvl10 = flip_chance(95,100000)
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lucky_coin_lvl1 = lucky_coin(0.1, 0)
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lucky_coin_lvl1 = lucky_coin(0.1, 0)
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