Test der lvl up mechanic (Folke und ich zusammen)
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Game/__pycache__/upgrades.cpython-313.pyc
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Game/__pycache__/upgrades.cpython-313.pyc
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import upgrades
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from upgrades import coin_multiplier, lucky_coin, flip_chance
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def homepage():
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available_upgrades = []
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lvl_coin_multiplier = coin_multiplier(0.5, 10)
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def lvl_up_coin_multiplier():
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lvl_up = True
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if lvl_up == True:
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lvl_coin_multiplier.cost *= 2.5
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lvl_coin_multiplier.multiplier *= 5
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print(lvl_coin_multiplier.cost)
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lvl_up_coin_multiplier()
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class coin_multiplier(): #Klasse, die das Upgrade darstellt, welches die anzahl des Bonusses beim Kopfwurf veraendert
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def __init__(self, multiplier:float, cost:int):
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multiplier = self.multiplier
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cost = self.cost
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self.multiplier = multiplier
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self.cost = cost
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class flip_chance(): #Upgrade, welches die Chance auf kopf veraendert
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def __init__(self, chance: int, cost: int):
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chance = self.chance
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cost = self.cost
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def __init__(self, chance:int, cost:int):
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self.chance = chance
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self.cost = cost
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class lucky_coin(): #Upgrade, welches festlegt wie hoch die Wahrscheinlichkeit auf einen LuckyCoin (Jackpot) ist
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def __init__(self, chance:float, cost:int):
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chance = self.lucky_chance
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cost = self.cost
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self.chance = chance
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self.cost = cost
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base_lvl_coin_multiplier = coin_multiplier(0.5, 10)
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def lvl_up():
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lvl_up = True
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if lvl_up == True:
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base_lvl_coin_multiplier.cost *= 2.5
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base_lvl_coin_multiplier.multiplier *= 5
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print(base_lvl_coin_multiplier.cost)
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lvl_up()
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#Alle Upgrades inklusive Werten und kosten von Level 1 bis 10
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coin_multiplier_lvl1 = coin_multiplier(0.5,0)
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12
Game/upgrades_test.py
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12
Game/upgrades_test.py
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from upgrades import coin_multiplier
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base_lvl_coin_multiplier = coin_multiplier(0.5, 10)
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def lvl_up_multiplier():
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lvl_up = True
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if lvl_up == True:
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base_lvl_coin_multiplier.cost *= 2.5
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base_lvl_coin_multiplier.multiplier *= 5
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print(base_lvl_coin_multiplier.cost)
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