Implementierung des Upgrademenus + Nachrichten + Absicherung + Hinzufuegen des Preises (anfang) mit dem lieben Folke

This commit is contained in:
2025-12-15 16:23:50 +01:00
parent aca8e99ee8
commit f1984867af
4 changed files with 56 additions and 11 deletions

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@@ -1,4 +1,4 @@
import menu
#import menu
import random
propability = 40

View File

@@ -31,12 +31,12 @@ def menu_navigation(a):
print('Super!')
print('')
print('Dann kann es ja losgehen')
b = 2
input()
print('HINWEIS: mit [4] kannst du nach jedem Wurf das Upgrade-Menu aufrufen')
input()
else:
print('Nein? Dann lies nochmal die README.txt und druecke [Enter], wenn du fertig bist')
input('')
b = 2
return b
elif a == 2:
print('Schade, es gibt jetzt kein Zurueck mehr')
input()
@@ -44,5 +44,5 @@ def menu_navigation(a):
title_screen()
a = end_game_or_start_question()
b = menu_navigation(a)
menu_navigation(a)

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@@ -1,5 +1,50 @@
from upgrades import coin_multiplier, lucky_coin, flip_chance
from game import wealth, coin_flip(propability, wealth, coins_per_head, heads_amount, multiplier)
#import menu
import random
propability = 40
coins_per_head = 0.5
wealth = 5000
heads_amount = 1
multiplier = 0.5
#Game
def coin_flip(propability, wealth, coins_per_head, heads_amount, multiplier):
while True:
result = random.randint(0, 100)
if result in range(0,propability):
print(f'Kopf ({heads_amount}x)')
heads_amount += 1 #Anzahl an hintereinander geworfenen "Köpfen"
if heads_amount >=3:
coins_per_head += multiplier #Coin-Boost für mehrfaches werfen von Kopf hintereinander
else:
coins_per_head = 0.5
wealth += coins_per_head
print('')
print(f'Du hast {wealth} Coins (+ {coins_per_head})')
answer = input()
try:
answer = int(answer)
if answer == 4:
homepage_upgrades(wealth)
else:
continue
except ValueError:
continue
elif result in range(propability,100):
print('Zahl')
heads_amount = 1
answer = input()
try:
answer = int(answer)
if answer == 4:
homepage_upgrades(wealth)
else:
continue
except ValueError:
continue
base_lvl_coin_multiplier = coin_multiplier(0.5, 10)
@@ -36,14 +81,14 @@ def lvl_up_lucky_coin():
def homepage_upgrades(wealth):
while True:
answer = input(' Flip Chance: [1]\n Lucky Coin: [2]\n Multiplier: [3]\n Zum Game: [4]')
answer = input(f' Flip Chance (Preis: {base_lvl_flip_chance.cost} Coins): [1]\n Lucky Coin: [2]\n Multiplier: [3]\n Zum Game: [4]')
try:
answer = int(answer)
if answer == 1:
if wealth >= base_lvl_flip_chance.cost:
lvl_up_flip_chance()
wealth -= base_lvl_flip_chance.cost
print('Erfolgreich geupgradet. Du hast',wealth, "Coins")
print(f'Erfolgreich geupgradet. Du hast {wealth} Coins')
break
else:
print('Du bist zu arm')
@@ -52,7 +97,7 @@ def homepage_upgrades(wealth):
if wealth >= base_lvl_lucky_coin.cost:
lvl_up_lucky_coin()
wealth -= base_lvl_lucky_coin.cost
print('Erfolgreich geupgradet. Du hast',wealth, "Coins")
print(f'Erfolgreich geupgradet. Du hast {wealth} Coins')
break
else:
print('Du bist zu arm')
@@ -61,7 +106,7 @@ def homepage_upgrades(wealth):
if wealth >= base_lvl_coin_multiplier.cost:
lvl_up_multiplier()
wealth -= base_lvl_coin_multiplier.cost
print('Erfolgreich geupgradet. Du hast',wealth, "Coins")
print(f'Erfolgreich geupgradet. Du hast {wealth} Coins')
break
else:
print('Du bist zu arm')
@@ -76,4 +121,4 @@ def homepage_upgrades(wealth):
except ValueError:
print('Nur Zahlen')
homepage_upgrades(wealth)
coin_flip(propability, wealth, coins_per_head, heads_amount, multiplier)