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e00b7e19df
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| e00b7e19df | |||
| 3b2644b539 |
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Game/__pycache__/upgrades.cpython-313.pyc
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Game/__pycache__/upgrades.cpython-313.pyc
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49
Game/game.py
49
Game/game.py
@@ -1,32 +1,31 @@
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import menu
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import random
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if menu.b == 2:
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propability = 40
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coins_per_head = 0.5
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coins = 5
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coins_amount = 1
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multiplier = 0.5
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propability = 40
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coins_per_head = 0.5
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coins = 5
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coins_amount = 1
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multiplier = 0.5
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def coin_flip(propability, coins, coins_per_head, coins_amount, multiplier):
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while True:
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result = random.randint(0, 100)
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if result in range(0,propability):
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print(f'Kopf ({coins_amount}x)')
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coins_amount += 1 #Anzahl an hintereinander geworfenen "Köpfen"
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if coins_amount >=3:
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coins_per_head += multiplier #Coin-Boost für mehrfaches werfen von Kopf hintereinander
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else:
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coins_per_head = 0.5
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coins += coins_per_head
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print('')
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print(f'Du hast {coins} Coins (+ {coins_per_head})')
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input()
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elif result in range(propability,100):
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print('Zahl')
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coins_amount = 1
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input()
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def coin_flip(propability, coins, coins_per_head, coins_amount, multiplier):
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while True:
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result = random.randint(0, 100)
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if result in range(0,propability):
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print(f'Kopf ({coins_amount}x)')
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coins_amount += 1 #Anzahl an hintereinander geworfenen "Köpfen"
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if coins_amount >=3:
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coins_per_head += multiplier #Coin-Boost für mehrfaches werfen von Kopf hintereinander
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else:
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coins_per_head = 0.5
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coins += coins_per_head
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print('')
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print(f'Du hast {coins} Coins (+ {coins_per_head})')
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input()
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elif result in range(propability,100):
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print('Zahl')
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coins_amount = 1
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input()
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coin_flip(propability, coins, coins_per_head, coins_amount, multiplier)
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coin_flip(propability, coins, coins_per_head, coins_amount, multiplier)
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@@ -1,5 +1,16 @@
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import upgrades
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from upgrades import coin_multiplier, lucky_coin, flip_chance
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def homepage():
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available_upgrades = []
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lvl_coin_multiplier = coin_multiplier(0.5, 10)
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def lvl_up_coin_multiplier():
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lvl_up = True
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if lvl_up == True:
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lvl_coin_multiplier.cost *= 2.5
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lvl_coin_multiplier.multiplier *= 5
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print(lvl_coin_multiplier.cost)
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lvl_up_coin_multiplier()
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@@ -1,17 +1,35 @@
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class coin_multiplier(): #Klasse, die das Upgrade darstellt, welches die anzahl des Bonusses beim Kopfwurf veraendert
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def __init__(self, multiplier:float, cost:int):
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multiplier = self.multiplier
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cost = self.cost
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self.multiplier = multiplier
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self.cost = cost
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class flip_chance(): #Upgrade, welches die Chance auf kopf veraendert
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def __init__(self, chance: int, cost: int):
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chance = self.chance
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cost = self.cost
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def __init__(self, chance:int, cost:int):
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self.chance = chance
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self.cost = cost
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class lucky_coin(): #Upgrade, welches festlegt wie hoch die Wahrscheinlichkeit auf einen LuckyCoin (Jackpot) ist
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def __init__(self, chance:float, cost:int):
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chance = self.lucky_chance
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cost = self.cost
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self.chance = chance
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self.cost = cost
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base_lvl_coin_multiplier = coin_multiplier(0.5, 10)
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def lvl_up():
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lvl_up = True
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if lvl_up == True:
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base_lvl_coin_multiplier.cost *= 2.5
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base_lvl_coin_multiplier.multiplier *= 5
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print(base_lvl_coin_multiplier.cost)
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lvl_up()
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#Alle Upgrades inklusive Werten und kosten von Level 1 bis 10
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coin_multiplier_lvl1 = coin_multiplier(0.5,0)
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@@ -27,15 +45,15 @@ coin_multiplier_lvl10 = coin_multiplier(100,10000)
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flip_chance_lvl1 = flip_chance(5,0)
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flip_chance_lvl2 = flip_chance(10,5)
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flip_chance_lvl3 = flip_chance(18,20)
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flip_chance_lvl4 = flip_chance(25,40)
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flip_chance_lvl5 = flip_chance(35,50)
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flip_chance_lvl6 = flip_chance(50,150)
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flip_chance_lvl7 = flip_chance(60,300)
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flip_chance_lvl8 = flip_chance(75,1000)
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flip_chance_lvl9 = flip_chance(80,4000)
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flip_chance_lvl10 = flip_chance(95,10000)
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flip_chance_lvl2 = flip_chance(10,500)
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flip_chance_lvl3 = flip_chance(18,1500)
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flip_chance_lvl4 = flip_chance(25,4000)
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flip_chance_lvl5 = flip_chance(35,10000)
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flip_chance_lvl6 = flip_chance(50,20000)
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flip_chance_lvl7 = flip_chance(60,20000)
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flip_chance_lvl8 = flip_chance(75,25000)
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flip_chance_lvl9 = flip_chance(80,50000)
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flip_chance_lvl10 = flip_chance(95,100000)
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lucky_coin_lvl1 = lucky_coin(0.1, 0)
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12
Game/upgrades_test.py
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12
Game/upgrades_test.py
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@@ -0,0 +1,12 @@
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from upgrades import coin_multiplier
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base_lvl_coin_multiplier = coin_multiplier(0.5, 10)
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def lvl_up_multiplier():
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lvl_up = True
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if lvl_up == True:
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base_lvl_coin_multiplier.cost *= 2.5
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base_lvl_coin_multiplier.multiplier *= 5
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print(base_lvl_coin_multiplier.cost)
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