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7 changed files with 100 additions and 14 deletions

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@@ -1,4 +1,4 @@
#import menu import menu
import random import random
propability = 40 propability = 40
@@ -28,3 +28,4 @@ def coin_flip(propability, coins, coins_per_head, coins_amount, multiplier):
coin_flip(propability, coins, coins_per_head, coins_amount, multiplier) coin_flip(propability, coins, coins_per_head, coins_amount, multiplier)

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@@ -31,16 +31,19 @@ def menu_navigation(a):
print('Super!') print('Super!')
print('') print('')
print('Dann kann es ja losgehen') print('Dann kann es ja losgehen')
b = 2
else: else:
print('Nein? Dann lies nochmal die README.txt und druecke [Enter], wenn du fertig bist') print('Nein? Dann lies nochmal die README.txt und druecke [Enter], wenn du fertig bist')
input('') input('')
b = 2
return b
elif a == 2: elif a == 2:
print('Schade, es gibt kein Zurueck mehr jetzt') print('Schade, es gibt jetzt kein Zurueck mehr')
input() input()
sys.exit() sys.exit()
title_screen() title_screen()
a = end_game_or_start_question() a = end_game_or_start_question()
menu_navigation(a) b = menu_navigation(a)

16
Game/upgrade_menu.py Normal file
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@@ -0,0 +1,16 @@
from upgrades import coin_multiplier, lucky_coin, flip_chance
lvl_coin_multiplier = coin_multiplier(0.5, 10)
def lvl_up_coin_multiplier():
lvl_up = True
if lvl_up == True:
lvl_coin_multiplier.cost *= 2.5
lvl_coin_multiplier.multiplier *= 5
print(lvl_coin_multiplier.cost)
lvl_up_coin_multiplier()

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@@ -1,14 +1,68 @@
class upgrades: class coin_multiplier(): #Klasse, die das Upgrade darstellt, welches die anzahl des Bonusses beim Kopfwurf veraendert
def __init__(self, name, cost, level): def __init__(self, multiplier:float, cost:int):
self.name = name self.multiplier = multiplier
self.cost = cost self.cost = cost
self.level = level
def buy(self, coins): class flip_chance(): #Upgrade, welches die Chance auf kopf veraendert
if coins >= self.cost: def __init__(self, chance:int, cost:int):
coins -= self.cost self.chance = chance
self.level += 1 self.cost = cost
print(f"{self.name} wurde auf Level {self.level} verbessert")
else:
print("Nicht genug Coins!")
class lucky_coin(): #Upgrade, welches festlegt wie hoch die Wahrscheinlichkeit auf einen LuckyCoin (Jackpot) ist
def __init__(self, chance:float, cost:int):
self.chance = chance
self.cost = cost
base_lvl_coin_multiplier = coin_multiplier(0.5, 10)
def lvl_up():
lvl_up = True
if lvl_up == True:
base_lvl_coin_multiplier.cost *= 2.5
base_lvl_coin_multiplier.multiplier *= 5
print(base_lvl_coin_multiplier.cost)
lvl_up()
#Alle Upgrades inklusive Werten und kosten von Level 1 bis 10
coin_multiplier_lvl1 = coin_multiplier(0.5,0)
coin_multiplier_lvl2 = coin_multiplier(1,30)
coin_multiplier_lvl3 = coin_multiplier(4,70)
coin_multiplier_lvl4 = coin_multiplier(8,200)
coin_multiplier_lvl5 = coin_multiplier(12,400)
coin_multiplier_lvl6 = coin_multiplier(18,900)
coin_multiplier_lvl7 = coin_multiplier(30,1400)
coin_multiplier_lvl8 = coin_multiplier(50,2500)
coin_multiplier_lvl9 = coin_multiplier(75,4500)
coin_multiplier_lvl10 = coin_multiplier(100,10000)
flip_chance_lvl1 = flip_chance(5,0)
flip_chance_lvl2 = flip_chance(10,500)
flip_chance_lvl3 = flip_chance(18,1500)
flip_chance_lvl4 = flip_chance(25,4000)
flip_chance_lvl5 = flip_chance(35,10000)
flip_chance_lvl6 = flip_chance(50,20000)
flip_chance_lvl7 = flip_chance(60,20000)
flip_chance_lvl8 = flip_chance(75,25000)
flip_chance_lvl9 = flip_chance(80,50000)
flip_chance_lvl10 = flip_chance(95,100000)
lucky_coin_lvl1 = lucky_coin(0.1, 0)
lucky_coin_lvl2 = lucky_coin(0.5, 100)
lucky_coin_lvl3 = lucky_coin(1, 400)
lucky_coin_lvl4 = lucky_coin(1.25, 600)
lucky_coin_lvl5 = lucky_coin(2, 1000)
lucky_coin_lvl6 = lucky_coin(2.75, 1300)
lucky_coin_lvl7 = lucky_coin(5, 3000)
lucky_coin_lvl8 = lucky_coin(5.5, 4000)
lucky_coin_lvl9 = lucky_coin(6.5, 5000)
lucky_coin_lvl10 = lucky_coin(7.5, 10000)

12
Game/upgrades_test.py Normal file
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@@ -0,0 +1,12 @@
from upgrades import coin_multiplier
base_lvl_coin_multiplier = coin_multiplier(0.5, 10)
def lvl_up_multiplier():
lvl_up = True
if lvl_up == True:
base_lvl_coin_multiplier.cost *= 2.5
base_lvl_coin_multiplier.multiplier *= 5
print(base_lvl_coin_multiplier.cost)