Darstellungsoptimierung mit Linus

This commit is contained in:
2025-12-15 16:38:04 +01:00
parent f1984867af
commit 0fba17cd86
2 changed files with 10 additions and 12 deletions

View File

@@ -57,8 +57,8 @@ def lvl_up_multiplier():
if lvl_up == True: if lvl_up == True:
base_lvl_coin_multiplier.cost *= 2.5 base_lvl_coin_multiplier.cost *= 2.5
base_lvl_coin_multiplier.multiplier *= 5 base_lvl_coin_multiplier.multiplier *= 5
print(f' CM: {base_lvl_coin_multiplier.cost}') #print(f' CM: {base_lvl_coin_multiplier.cost}')
print(f' MM: {base_lvl_coin_multiplier.multiplier}') print(f' Coin Multiplier liegt bei: {base_lvl_coin_multiplier.multiplier}')
def lvl_up_flip_chance(): def lvl_up_flip_chance():
lvl_up = True lvl_up = True
@@ -67,8 +67,8 @@ def lvl_up_flip_chance():
base_lvl_flip_chance.cost += 1 base_lvl_flip_chance.cost += 1
base_lvl_flip_chance.cost *= 6 base_lvl_flip_chance.cost *= 6
base_lvl_flip_chance.chance *= 1.5 base_lvl_flip_chance.chance *= 1.5
print(f" FC Cost: {base_lvl_flip_chance.cost}") #print(f" FC Cost: {base_lvl_flip_chance.cost}")
print(f" FC Chance: {base_lvl_flip_chance.chance}") print(f" Flip Chance liegt bei: {base_lvl_flip_chance.chance}")
def lvl_up_lucky_coin(): def lvl_up_lucky_coin():
lvl_up = True lvl_up = True
@@ -76,19 +76,19 @@ def lvl_up_lucky_coin():
if lvl_up == True: if lvl_up == True:
base_lvl_lucky_coin.cost *= 3 base_lvl_lucky_coin.cost *= 3
base_lvl_lucky_coin.chance *= 1.5 base_lvl_lucky_coin.chance *= 1.5
print(f" LC Cost: {base_lvl_lucky_coin.cost}") #print(f" LC Cost: {base_lvl_lucky_coin.cost}")
print(f" LC Chance: {base_lvl_lucky_coin.chance}") print(f" Lucky Coin Chance liegt bei: {base_lvl_lucky_coin.chance}")
def homepage_upgrades(wealth): def homepage_upgrades(wealth):
while True: while True:
answer = input(f' Flip Chance (Preis: {base_lvl_flip_chance.cost} Coins): [1]\n Lucky Coin: [2]\n Multiplier: [3]\n Zum Game: [4]') answer = input(f' Flip Chance (Preis: {base_lvl_flip_chance.cost} Coins): [1]\n Lucky Coin (Preis: {base_lvl_lucky_coin.cost} Coins): [2]\n Multiplier (Preis: {base_lvl_coin_multiplier.cost} Coins): [3]\n Zum Game: [4]')
try: try:
answer = int(answer) answer = int(answer)
if answer == 1: if answer == 1:
if wealth >= base_lvl_flip_chance.cost: if wealth >= base_lvl_flip_chance.cost:
lvl_up_flip_chance() lvl_up_flip_chance()
wealth -= base_lvl_flip_chance.cost wealth -= base_lvl_flip_chance.cost
print(f'Erfolgreich geupgradet. Du hast {wealth} Coins') print(f' Erfolgreich geupgradet. Du hast noch {wealth} Coins')
break break
else: else:
print('Du bist zu arm') print('Du bist zu arm')
@@ -97,7 +97,7 @@ def homepage_upgrades(wealth):
if wealth >= base_lvl_lucky_coin.cost: if wealth >= base_lvl_lucky_coin.cost:
lvl_up_lucky_coin() lvl_up_lucky_coin()
wealth -= base_lvl_lucky_coin.cost wealth -= base_lvl_lucky_coin.cost
print(f'Erfolgreich geupgradet. Du hast {wealth} Coins') print(f' Erfolgreich geupgradet. Du hast noch {wealth} Coins')
break break
else: else:
print('Du bist zu arm') print('Du bist zu arm')
@@ -106,15 +106,13 @@ def homepage_upgrades(wealth):
if wealth >= base_lvl_coin_multiplier.cost: if wealth >= base_lvl_coin_multiplier.cost:
lvl_up_multiplier() lvl_up_multiplier()
wealth -= base_lvl_coin_multiplier.cost wealth -= base_lvl_coin_multiplier.cost
print(f'Erfolgreich geupgradet. Du hast {wealth} Coins') print(f' Erfolgreich geupgradet. Du hast noch {wealth} Coins')
break break
else: else:
print('Du bist zu arm') print('Du bist zu arm')
elif answer == 4: elif answer == 4:
coin_flip(propability, wealth, coins_per_head, heads_amount, multiplier) coin_flip(propability, wealth, coins_per_head, heads_amount, multiplier)
elif answer not in (1, 2, 3, 4): elif answer not in (1, 2, 3, 4):
print('Bitte 1, 2, 3 oder 4!') print('Bitte 1, 2, 3 oder 4!')